프로퍼티 | 타입 | 설명 | |
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BeginDraw | Vector2 | ||
BeginDraw | Vector2 | ||
BeginDrawInner | Vector2 | ||
BeginDrawInner | Vector2 | ||
EndDraw | void | ||
EndDrawInner | void | ||
EndDrawInner | void | ||
GetOffset | Vector2 | ||
GetSamplerState | |||
SetupRasterizerState | void | ||
SetupRenderTarget | void |
메소드 | 설명 | |
---|---|---|
RenderLayer ( ) : System | ||
RenderLayer ( RenderLayerPresenter model ) : System |
메소드 | 설명 | |
---|---|---|
BeginDraw ( |
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BeginDraw ( |
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BeginDraw ( |
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DisposeManaged ( ) : void | ||
EndDraw ( |
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RenderCommands ( |
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RenderContent ( LilyPath.DrawBatch drawBatch ) : void | ||
RenderContent ( |
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RenderCore ( LilyPath.DrawBatch drawBatch ) : void | ||
RenderCore ( GraphicsDevice device ) : void | ||
RenderCore ( |
메소드 | 설명 | |
---|---|---|
BeginDraw ( LilyPath.DrawBatch drawBatch ) : Vector2 | ||
BeginDraw ( LilyPath.DrawBatch drawBatch, |
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BeginDrawInner ( LilyPath.DrawBatch drawBatch, |
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BeginDrawInner ( |
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EndDraw ( LilyPath.DrawBatch drawBatch, Vector2 offset ) : void | ||
EndDrawInner ( LilyPath.DrawBatch drawBatch ) : void | ||
EndDrawInner ( |
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GetOffset ( ) : Vector2 | ||
GetSamplerState ( WrapMode wrapMode ) : |
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SetupRasterizerState ( GraphicsDevice device ) : void | ||
SetupRenderTarget ( GraphicsDevice device ) : void |
protected BeginDraw ( |
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spriteBatch | ||
리턴 | Vector2 |
protected BeginDraw ( |
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spriteBatch | ||
samplerState | ||
리턴 | Vector2 |
protected BeginDraw ( |
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spriteBatch | ||
samplerState | ||
effect | ||
리턴 | Vector2 |
protected EndDraw ( |
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spriteBatch | ||
offset | Vector2 | |
리턴 | void |
protected RenderCommands ( |
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spriteBatch | ||
textureCache | TextureCache | |
drawList | IEnumerable |
|
리턴 | void |
protected RenderContent ( LilyPath.DrawBatch drawBatch ) : void | ||
drawBatch | LilyPath.DrawBatch | |
리턴 | void |
protected RenderContent ( |
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spriteBatch | ||
리턴 | void |
protected RenderCore ( LilyPath.DrawBatch drawBatch ) : void | ||
drawBatch | LilyPath.DrawBatch | |
리턴 | void |
protected RenderCore ( GraphicsDevice device ) : void | ||
device | GraphicsDevice | |
리턴 | void |
protected RenderCore ( |
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spriteBatch | ||
리턴 | void |
public RenderLayer ( RenderLayerPresenter model ) : System | ||
model | RenderLayerPresenter | |
리턴 | System |