프로퍼티 | 타입 | 설명 | |
---|---|---|---|
nodes | TreeEditor.SplineNode[] | ||
tension | float |
메소드 | 설명 | |
---|---|---|
AddPoint ( Vector3 pos, float timeInSeconds ) : void | ||
GetApproximateLength ( ) : float | ||
GetNodeCount ( ) : int | ||
GetNodes ( ) : TreeEditor.SplineNode[] | ||
GetPositionAtTime ( float timeParam ) : Vector3 | ||
GetRotationAtTime ( float timeParam ) : |
||
RemoveNode ( int c ) : void | ||
Reset ( ) : void | ||
SetNodeCount ( int c ) : void | ||
TreeSpline ( ) : System | ||
TreeSpline ( |
||
UpdateRotations ( ) : void | ||
UpdateTime ( ) : void |
메소드 | 설명 | |
---|---|---|
GetPositionInternal ( int idxFirstpoint, float t ) : Vector3 | ||
GetRotationInternal ( int idxFirstpoint, float t ) : |
||
OnDisable ( ) : void |
public AddPoint ( Vector3 pos, float timeInSeconds ) : void | ||
pos | Vector3 | |
timeInSeconds | float | |
리턴 | void |
public GetPositionAtTime ( float timeParam ) : Vector3 | ||
timeParam | float | |
리턴 | Vector3 |
public GetRotationAtTime ( float timeParam ) : |
||
timeParam | float | |
리턴 |