프로퍼티 | 타입 | 설명 | |
---|---|---|---|
animationEdge | float | ||
animationPrimary | float | ||
animationSecondary | float | ||
childGroupIDs | int[] | ||
distributionCurve | |||
distributionFrequency | int | ||
distributionMode | DistributionMode | ||
distributionNodes | int | ||
distributionPitch | float | ||
distributionPitchCurve | |||
distributionScale | float | ||
distributionScaleCurve | |||
distributionTwirl | float | ||
lockFlags | int | ||
nodeIDs | int[] | ||
parentGroupID | int | ||
seed | int | ||
showAnimationProps | bool | ||
visible | bool |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
GenerateBendBillboardNormalFactor | float | ||
GenerateBendNormalFactor | float | ||
GenerateDoubleSidedGeometry | bool |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
ComputeOffset | float | ||
HasExternalChanges | bool |
메소드 | 설명 | |
---|---|---|
BuildAOSpheres ( List |
||
CanHaveSubGroups ( ) : bool | ||
CheckExternalChanges ( ) : bool | ||
ComputeWindFactor ( |
||
GetRadiusAtTime ( |
||
GetRootMatrix ( ) : |
||
GetRootSpread ( ) : float | ||
Lock ( ) : void | ||
TreeGroup ( ) : System | ||
Unlock ( ) : void | ||
UpdateDistribution ( bool completeUpdate, bool updateSubGroups ) : void | ||
UpdateFrequency ( |
||
UpdateMatrix ( ) : void | ||
UpdateMesh ( List |
||
UpdateParameters ( ) : void | ||
UpdateSeed ( ) : void |
메소드 | 설명 | |
---|---|---|
ComputeAmbientOcclusion ( Vector3 pos, Vector3 nor, List |
||
CreateTangent ( |
||
GetMaterialIndex ( |
메소드 | 설명 | |
---|---|---|
ComputeOffset ( int index, int count, float distributionSum, float distributionStep ) : float | ||
HasExternalChanges ( ) : bool |
protected static ComputeAmbientOcclusion ( Vector3 pos, Vector3 nor, List |
||
pos | Vector3 | |
nor | Vector3 | |
aoSpheres | List |
|
aoDensity | float | |
리턴 | float |
public ComputeWindFactor ( |
||
node | ||
offset | float | |
리턴 | Vector2 |
protected static CreateTangent ( |
||
node | ||
rot | ||
normal | Vector3 | |
리턴 | Vector4 |
protected static GetMaterialIndex ( |
||
m | ||
materials | List |
|
tileV | bool | |
리턴 | int |
public GetRadiusAtTime ( |
||
node | ||
t | float | |
includeModifications | bool | |
리턴 | float |
public UpdateDistribution ( bool completeUpdate, bool updateSubGroups ) : void | ||
completeUpdate | bool | |
updateSubGroups | bool | |
리턴 | void |
public UpdateMesh ( List |
||
materials | List |
|
verts | List |
|
tris | List |
|
aoSpheres | List |
|
buildFlags | int | |
adaptiveQuality | float | |
aoDensity | float | |
리턴 | void |
protected static float GenerateBendBillboardNormalFactor | ||
리턴 | float |
protected static bool GenerateDoubleSidedGeometry | ||
리턴 | bool |
public AnimationCurve,UnityEngine distributionCurve | ||
리턴 |
public AnimationCurve,UnityEngine distributionPitchCurve | ||
리턴 |
public AnimationCurve,UnityEngine distributionScaleCurve | ||
리턴 |