메소드 |
설명 |
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AssignMaterials ( Renderer renderer, Material materials, bool applyToPrefab ) : void |
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BeginSettingsSection ( int nr, GUIContent names ) : void |
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BuildHierachyNodes ( TreeData treeData, List nodes, TreeGroup group, int depth ) : void |
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BuildToolbarContent ( string iconStrings, string contentStrings, int selection ) : UnityEngine.GUIContent[] |
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CalcBounds ( TreeData treeData, Matrix4x4 objMatrix, TreeNode node ) : Bounds |
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CreateDefaultWindZone ( ) : GameObject |
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CreateNewTree ( MenuCommand menuCommand ) : void |
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CreateWindZone ( MenuCommand menuCommand ) : void |
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DeleteSelected ( TreeData treeData ) : void |
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DoPositionHandle ( Vector3 position, Quaternion rotation, bool hide ) : Vector3 |
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DrawHierachy ( TreeData treeData, Renderer renderer, Rect sizeRect ) : void |
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DrawHierachyNodes ( TreeData treeData, List nodes, TreeGroup group, Vector2 offset, float alpha, float fade ) : void |
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DuplicateSelected ( TreeData treeData ) : void |
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EndSettingsSection ( ) : void |
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FindClosestOffset ( TreeData data, Matrix4x4 objMatrix, TreeNode node, Ray mouseRay, float &rotation ) : float |
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FrameSelected ( Tree tree ) : void |
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GUICurve ( PropertyType prop, AnimationCurve curve, Rect ranges ) : bool |
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GUIHandlePropertyChange ( PropertyType prop ) : void |
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GUIIntSlider ( PropertyType prop, string contentID, int value, int minimum, int maximum, bool hasCurve ) : int |
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GUIMaterialColor ( Material material, string propertyID, string contentID ) : bool |
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GUIMaterialField ( PropertyType prop, int uniqueNodeID, string contentID, Material value, TreeEditorHelper nodeType ) : Material |
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GUIMaterialFloatField ( Material material, string propertyID, string contentID ) : bool |
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GUIMaterialSlider ( Material material, string propertyID, string contentID ) : bool |
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GUIMinMaxSlider ( PropertyType prop, string contentID, Vector2 value, float minimum, float maximum, bool hasCurve ) : Vector2 |
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GUIObjectField ( PropertyType prop, string contentID, UnityEngine value, System type, bool hasCurve ) : Object |
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GUIPopup ( PropertyType prop, string contentID, string optionIDs, int value, bool hasCurve ) : int |
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GUIPropBegin ( ) : Rect |
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GUIPropEnd ( ) : void |
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GUIPropEnd ( bool addSpace ) : void |
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GUISlider ( PropertyType prop, string contentID, float value, float minimum, float maximum, bool hasCurve ) : float |
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GUIToggle ( PropertyType prop, string contentID, bool value, bool hasCurve ) : bool |
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GUItoolbar ( int selection, GUIContent names ) : int |
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GUIunlockbox ( TreeData treeData ) : void |
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GenerateMaterialHash ( Material material ) : float |
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GetHierachyNodeVisRect ( Rect rect ) : Rect |
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GetMaterialFloat ( Material material, string propertyID ) : float |
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GetMaterialFloat ( Material material, string propertyID, bool &success ) : float |
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GetTreeData ( Tree tree ) : TreeData |
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HandleDragHierachyNodes ( TreeData treeData, List nodes ) : void |
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LayoutHierachyNodes ( List nodes, Rect sizeRect ) : void |
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OnCheckHotkeys ( TreeData treeData, bool checkFrameSelected ) : bool |
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OnDisable ( ) : void |
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OnEnable ( ) : void |
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OnSceneGUI ( ) : void |
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