프로퍼티 | 타입 | 설명 | |
---|---|---|---|
branchGroups | TreeEditor.TreeGroupBranch[] | ||
isInPreviewMode | bool | ||
leafGroups | TreeEditor.TreeGroupLeaf[] | ||
materialHash | string | ||
mesh | |||
nodes | TreeEditor.TreeNode[] | ||
optimizedCutoutMaterial | |||
optimizedSolidMaterial | |||
root |
메소드 | 설명 | |
---|---|---|
AddGroup ( |
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AddNode ( |
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AddNode ( |
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CheckExternalChanges ( ) : bool | ||
ClearReferences ( ) : void | ||
DeleteGroup ( |
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DeleteNode ( |
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DeleteNode ( |
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DuplicateGroup ( |
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DuplicateNode ( |
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GetAdaptiveHeightSegments ( float h, float adaptiveQuality ) : int | ||
GetAdaptiveRadialSegments ( float r, float adaptiveQuality ) : int | ||
GetAdaptiveSamples ( |
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GetGroup ( int id ) : |
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GetNode ( int id ) : |
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Initialize ( ) : void | ||
IsAncestor ( |
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LockGroup ( |
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OptimizeMaterial ( List |
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PreviewMesh ( |
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SetGroupParent ( |
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SetNodeParent ( |
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UnlockGroup ( |
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UpdateDistribution ( int id ) : void | ||
UpdateFrequency ( int id ) : void | ||
UpdateMesh ( |
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UpdateMesh ( |
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UpdateSeed ( int id ) : void | ||
ValidateReferences ( ) : void |
메소드 | 설명 | |
---|---|---|
ArrayAdd ( |
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ArrayAdd ( |
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ArrayAdd ( |
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ArrayAdd ( |
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ArrayAdd ( int array, int value ) : int[] | ||
ArrayRemove ( |
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ArrayRemove ( |
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ArrayRemove ( |
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ArrayRemove ( |
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ArrayRemove ( int array, int value ) : int[] | ||
CopyFields ( object n, object n2 ) : void | ||
DrawTexture ( |
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ExtractOptimizedShaders ( List |
||
GetGroupAt ( int i ) : |
||
GetGroupCount ( ) : int | ||
GetNodeAt ( int i ) : |
||
GetNodeCount ( ) : int | ||
UpdateShadowTexture ( |
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UpdateTextures ( |
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WriteOptimizedTextures ( string treeAssetPath, |
public AddGroup ( |
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parent | ||
type | System | |
리턴 |
public AddNode ( |
||
g | ||
parent | ||
리턴 |
public AddNode ( |
||
g | ||
parent | ||
validate | bool | |
리턴 |
public DeleteNode ( |
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n | ||
validate | bool | |
리턴 | void |
public static GetAdaptiveHeightSegments ( float h, float adaptiveQuality ) : int | ||
h | float | |
adaptiveQuality | float | |
리턴 | int |
public static GetAdaptiveRadialSegments ( float r, float adaptiveQuality ) : int | ||
r | float | |
adaptiveQuality | float | |
리턴 | int |
public static GetAdaptiveSamples ( |
||
group | ||
node | ||
adaptiveQuality | float | |
리턴 | List |
public IsAncestor ( |
||
ancestor | ||
g | ||
리턴 | bool |
public OptimizeMaterial ( List |
||
materials | List |
|
vertices | List |
|
triangles | List |
|
리턴 | bool |
public PreviewMesh ( |
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worldToLocalMatrix | ||
outMaterials | ||
리턴 | void |
public SetGroupParent ( |
||
g | ||
parent | ||
리턴 | void |
public SetNodeParent ( |
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n | ||
parent | ||
리턴 | void |
public UpdateMesh ( |
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matrix | ||
materials | List |
|
verts | List |
|
tris | List |
|
aoSpheres | List |
|
buildFlags | int | |
adaptiveQuality | float | |
aoDensity | float | |
리턴 | void |
public UpdateMesh ( |
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worldToLocalMatrix | ||
outMaterials | ||
리턴 | void |
public TreeGroupBranch[],TreeEditor branchGroups | ||
리턴 | TreeEditor.TreeGroupBranch[] |
public Material,UnityEngine optimizedCutoutMaterial | ||
리턴 |
public Material,UnityEngine optimizedSolidMaterial | ||
리턴 |