메소드 | 설명 | |
---|---|---|
AeroForceCache ( double maxCacheVelocity, double maxCacheAoA, double atmosphereDepth, int vRes, int aoaRes, int altRes, |
||
GetForce ( double velocity, double angleOfAttack, double altitude ) : UnityEngine.Vector3d |
메소드 | 설명 | |
---|---|---|
ComputeCacheEntry ( int v, int a, int m ) : Vector2 | ||
GetCachedForce ( int v, int a, int m ) : Vector2 | ||
Sample2d ( int vFloor, float vFrac, int aFloor, float aFrac, int mFloor ) : Vector2 | ||
Sample3d ( int vFloor, float vFrac, int aFloor, float aFrac, int mFloor, float mFrac ) : Vector2 |
public AeroForceCache ( double maxCacheVelocity, double maxCacheAoA, double atmosphereDepth, int vRes, int aoaRes, int altRes, |
||
maxCacheVelocity | double | |
maxCacheAoA | double | |
atmosphereDepth | double | |
vRes | int | |
aoaRes | int | |
altRes | int | |
model | ||
리턴 | System |
public GetForce ( double velocity, double angleOfAttack, double altitude ) : UnityEngine.Vector3d | ||
velocity | double | |
angleOfAttack | double | |
altitude | double | |
리턴 | UnityEngine.Vector3d |