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설명 |
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OnAssignableIDChanged ( ) : void |
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OnAssignableIDChanging ( int value ) : void |
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OnCreated ( ) : void |
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OnEffortChanged ( ) : void |
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OnEffortChanging ( decimal value ) : void |
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OnEffortCompletedChanged ( ) : void |
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OnEffortCompletedChanging ( decimal value ) : void |
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OnEffortToDoChanged ( ) : void |
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OnEffortToDoChanging ( decimal value ) : void |
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OnEntityStateIDChanged ( ) : void |
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OnEntityStateIDChanging ( int value ) : void |
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OnIterationIDChanged ( ) : void |
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OnIterationIDChanging ( System value ) : void |
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OnLoaded ( ) : void |
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OnParentIDChanged ( ) : void |
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OnParentIDChanging ( System value ) : void |
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OnPlannedEndDateChanged ( ) : void |
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OnPlannedEndDateChanging ( System value ) : void |
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OnPlannedStartDateChanged ( ) : void |
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OnPlannedStartDateChanging ( System value ) : void |
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OnPriorityIDChanged ( ) : void |
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OnPriorityIDChanging ( System value ) : void |
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OnProgressChanged ( ) : void |
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OnProgressChanging ( System value ) : void |
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OnProjectIDChanged ( ) : void |
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OnProjectIDChanging ( System value ) : void |
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OnReleaseIDChanged ( ) : void |
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OnReleaseIDChanging ( System value ) : void |
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OnSquadIDChanged ( ) : void |
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OnSquadIDChanging ( System value ) : void |
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OnSquadIterationIDChanged ( ) : void |
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OnSquadIterationIDChanging ( System value ) : void |
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OnTimeRemainChanged ( ) : void |
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OnTimeRemainChanging ( System value ) : void |
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OnTimeSpentChanged ( ) : void |
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OnTimeSpentChanging ( System value ) : void |
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OnValidate ( System action ) : void |
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attach_Assignables ( Assignable entity ) : void |
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attach_Teams ( Team entity ) : void |
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detach_Assignables ( Assignable entity ) : void |
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detach_Teams ( Team entity ) : void |
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