C# 클래스 Tp.LegacyProfileConvertsion.Common.Assignable

상속: INotifyPropertyChanging, INotifyPropertyChanged
파일 보기 프로젝트 열기: TargetProcess/Target-Process-Plugins 1 사용 예제들

Private Properties

프로퍼티 타입 설명
OnAssignableIDChanged void
OnAssignableIDChanging void
OnCreated void
OnEffortChanged void
OnEffortChanging void
OnEffortCompletedChanged void
OnEffortCompletedChanging void
OnEffortToDoChanged void
OnEffortToDoChanging void
OnEntityStateIDChanged void
OnEntityStateIDChanging void
OnIterationIDChanged void
OnIterationIDChanging void
OnLoaded void
OnParentIDChanged void
OnParentIDChanging void
OnPlannedEndDateChanged void
OnPlannedEndDateChanging void
OnPlannedStartDateChanged void
OnPlannedStartDateChanging void
OnPriorityIDChanged void
OnPriorityIDChanging void
OnProgressChanged void
OnProgressChanging void
OnProjectIDChanged void
OnProjectIDChanging void
OnReleaseIDChanged void
OnReleaseIDChanging void
OnSquadIDChanged void
OnSquadIDChanging void
OnSquadIterationIDChanged void
OnSquadIterationIDChanging void
OnTimeRemainChanged void
OnTimeRemainChanging void
OnTimeSpentChanged void
OnTimeSpentChanging void
OnValidate void
attach_Assignables void
attach_Teams void
detach_Assignables void
detach_Teams void

공개 메소드들

메소드 설명
Assignable ( ) : System.Data.Linq

보호된 메소드들

메소드 설명
SendPropertyChanged ( String propertyName ) : void
SendPropertyChanging ( ) : void

비공개 메소드들

메소드 설명
OnAssignableIDChanged ( ) : void
OnAssignableIDChanging ( int value ) : void
OnCreated ( ) : void
OnEffortChanged ( ) : void
OnEffortChanging ( decimal value ) : void
OnEffortCompletedChanged ( ) : void
OnEffortCompletedChanging ( decimal value ) : void
OnEffortToDoChanged ( ) : void
OnEffortToDoChanging ( decimal value ) : void
OnEntityStateIDChanged ( ) : void
OnEntityStateIDChanging ( int value ) : void
OnIterationIDChanged ( ) : void
OnIterationIDChanging ( System value ) : void
OnLoaded ( ) : void
OnParentIDChanged ( ) : void
OnParentIDChanging ( System value ) : void
OnPlannedEndDateChanged ( ) : void
OnPlannedEndDateChanging ( System value ) : void
OnPlannedStartDateChanged ( ) : void
OnPlannedStartDateChanging ( System value ) : void
OnPriorityIDChanged ( ) : void
OnPriorityIDChanging ( System value ) : void
OnProgressChanged ( ) : void
OnProgressChanging ( System value ) : void
OnProjectIDChanged ( ) : void
OnProjectIDChanging ( System value ) : void
OnReleaseIDChanged ( ) : void
OnReleaseIDChanging ( System value ) : void
OnSquadIDChanged ( ) : void
OnSquadIDChanging ( System value ) : void
OnSquadIterationIDChanged ( ) : void
OnSquadIterationIDChanging ( System value ) : void
OnTimeRemainChanged ( ) : void
OnTimeRemainChanging ( System value ) : void
OnTimeSpentChanged ( ) : void
OnTimeSpentChanging ( System value ) : void
OnValidate ( System action ) : void
attach_Assignables ( Assignable entity ) : void
attach_Teams ( Team entity ) : void
detach_Assignables ( Assignable entity ) : void
detach_Teams ( Team entity ) : void

메소드 상세

Assignable() 공개 메소드

public Assignable ( ) : System.Data.Linq
리턴 System.Data.Linq

SendPropertyChanged() 보호된 메소드

protected SendPropertyChanged ( String propertyName ) : void
propertyName String
리턴 void

SendPropertyChanging() 보호된 메소드

protected SendPropertyChanging ( ) : void
리턴 void