프로퍼티 | 타입 | 설명 |
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메소드 | 설명 | |
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Collides ( IPhysicalEntity physicalEntity ) : bool | ||
Collides ( List |
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CollidesWithPhysicalEntity ( IPhysicalEntity physicalEntity ) : bool | ||
CollidesWithTile ( IPhysicalEntity physicalEntity ) : bool | ||
CollidesWithTile ( IPhysicalEntity physicalEntity, float eps ) : bool | ||
CollisionCheckerMock ( List |
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CollisionGroups ( ) : List
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CollisionThreat ( IPhysicalEntity targetEntity, List |
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NumberOfCollidingCouples ( List |
public Collides ( IPhysicalEntity physicalEntity ) : bool | ||
physicalEntity | IPhysicalEntity | |
리턴 | bool |
public CollidesWithPhysicalEntity ( IPhysicalEntity physicalEntity ) : bool | ||
physicalEntity | IPhysicalEntity | |
리턴 | bool |
public CollidesWithTile ( IPhysicalEntity physicalEntity ) : bool | ||
physicalEntity | IPhysicalEntity | |
리턴 | bool |
public CollidesWithTile ( IPhysicalEntity physicalEntity, float eps ) : bool | ||
physicalEntity | IPhysicalEntity | |
eps | float | |
리턴 | bool |
public CollisionCheckerMock ( List |
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physicalEntities | List |
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리턴 | System |
public CollisionThreat ( IPhysicalEntity targetEntity, List |
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targetEntity | IPhysicalEntity | |
physicalEntities | List |
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eps | float | |
리턴 | List |
public NumberOfCollidingCouples ( List |
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physicalEntities | List |
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리턴 | int |