메소드 | 설명 | |
---|---|---|
BufferedStreamLoader ( string glbPath, string uriBase, int bufferSize = 4096 ) : System | ||
CanLoadImages ( ) : bool | ||
Load ( string uri ) : IBufferReader | ||
LoadAsAsset ( string uri ) : UnityEngine.Texture2D | ||
LoadAsImage ( string uri ) : |
public BufferedStreamLoader ( string glbPath, string uriBase, int bufferSize = 4096 ) : System | ||
glbPath | string | |
uriBase | string | |
bufferSize | int | |
리턴 | System |
public LoadAsAsset ( string uri ) : UnityEngine.Texture2D | ||
uri | string | |
리턴 | UnityEngine.Texture2D |