C# 클래스 TiledTerrainDemo.DemoLandscape.DemoPartitionContext

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공개 메소드들

메소드 설명
DemoPartitionContext ( GraphicsDevice graphicsDevice, Microsoft.Xna.Framework.Content.ContentManager content, CDLODSettings settings, ICDLODVisibleRanges visibleRanges, SampleSourceDelegate noiseSource, float noiseMinX, float noiseMinY, float noiseWidth, float noiseHeight ) : System
Noise ( float x, float y, float z ) : float

메소드 상세

DemoPartitionContext() 공개 메소드

public DemoPartitionContext ( GraphicsDevice graphicsDevice, Microsoft.Xna.Framework.Content.ContentManager content, CDLODSettings settings, ICDLODVisibleRanges visibleRanges, SampleSourceDelegate noiseSource, float noiseMinX, float noiseMinY, float noiseWidth, float noiseHeight ) : System
graphicsDevice GraphicsDevice
content Microsoft.Xna.Framework.Content.ContentManager
settings Willcraftia.Xna.Framework.Terrain.CDLOD.CDLODSettings
visibleRanges ICDLODVisibleRanges
noiseSource SampleSourceDelegate
noiseMinX float
noiseMinY float
noiseWidth float
noiseHeight float
리턴 System

Noise() 공개 메소드

public Noise ( float x, float y, float z ) : float
x float
y float
z float
리턴 float