프로퍼티 | 타입 | 설명 | |
---|---|---|---|
BoundsHeight | int | ||
BoundsWidth | int | ||
CameraMatrix | Matrix | ||
ClampRect | |||
Height | int | ||
Instance | |||
Position | Vector2 | ||
Rotation | float | ||
RotationTarget | float | ||
Target | Vector2 | ||
Width | int | ||
Zoom | float |
메소드 | 설명 | |
---|---|---|
Camera ( int width, int height, |
||
Camera ( int width, int height, int boundswidth, int boundsheight ) : System | ||
Shake ( double time, float amount ) : void | ||
Update ( |
Update the camera
|
public Camera ( int width, int height, |
||
width | int | |
height | int | |
map | ||
리턴 | System |
public Camera ( int width, int height, int boundswidth, int boundsheight ) : System | ||
width | int | |
height | int | |
boundswidth | int | |
boundsheight | int | |
리턴 | System |
public Update ( |
||
gameTime | ||
리턴 | void |
public Rectangle,Microsoft.Xna.Framework ClampRect | ||
리턴 |