메소드 | 설명 | |
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AllUsers ( ) : object | ||
Game ( System.Guid gameId ) : |
메소드 | 설명 | |
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CreateNewUserSession ( string userId, string connectionId ) : void | ||
Disconnect ( string connectionId ) : void | ||
ExpireSession ( |
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Logout ( string userId ) : void | ||
Manager ( ) : System | ||
NewGame ( string player1Id, string player2Id ) : |
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PingClients ( ) : void | ||
UpdateCache ( string userId, string connectionId, ConnectionStatus status ) : |
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UpdateUserSession ( string userId, string connectionId, ConnectionStatus status ) : void |