메소드 | 설명 | |
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ActFade ( int TargetAlpha, float Time, bool isSolid = true, bool isRelative = false ) : System |
메소드 | 설명 | |
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NextStep ( ) : void | ||
setSprite ( |
public ActFade ( int TargetAlpha, float Time, bool isSolid = true, bool isRelative = false ) : System | ||
TargetAlpha | int | |
Time | float | |
isSolid | bool | |
isRelative | bool | |
리턴 | System |