메소드 | 설명 | |
---|---|---|
ActDye ( Color TargetColor, float Time, bool isSolid = true, bool isRelative = false ) : System |
메소드 | 설명 | |
---|---|---|
NextStep ( ) : void | ||
setSprite ( |
public ActDye ( Color TargetColor, float Time, bool isSolid = true, bool isRelative = false ) : System | ||
TargetColor | Color | |
Time | float | |
isSolid | bool | |
isRelative | bool | |
리턴 | System |