메소드 | 설명 | |
---|---|---|
ActArrive ( Vector2 Target, float Time, bool isSolid = true, bool isRelative = false, float SpeedUpRate, float SpeedDownRate ) : System |
메소드 | 설명 | |
---|---|---|
NextStep ( ) : void | ||
setSprite ( |
public ActArrive ( Vector2 Target, float Time, bool isSolid = true, bool isRelative = false, float SpeedUpRate, float SpeedDownRate ) : System | ||
Target | Vector2 | |
Time | float | |
isSolid | bool | |
isRelative | bool | |
SpeedUpRate | float | |
SpeedDownRate | float | |
리턴 | System |