C# 클래스 Terraria.Framing

파일 보기 프로젝트 열기: EmuDevs/EDTerraria 1 사용 예제들

공개 메소드들

메소드 설명
Add8WayLookup ( int lookup, short x, short y ) : void
Add8WayLookup ( int lookup, short point1X, short point1Y, short point2X, short point2Y, short point3X, short point3Y ) : void
AddWallFrameLookup ( int lookup, short point1X, short point1Y, short point2X, short point2Y, short point3X, short point3Y, short point4X, short point4Y ) : void
GetTileSafely ( int i, int j ) : Tile
Initialize ( ) : void
SelfFrame4Way ( ) : void
SelfFrame8Way ( int i, int j, Tile centerTile, bool resetFrame ) : void
WallFrame ( int i, int j, bool resetFrame = false ) : void

비공개 메소드들

메소드 설명
FindBlockStyle ( Tile blockTile ) : Framing.BlockStyle

메소드 상세

Add8WayLookup() 공개 정적인 메소드

public static Add8WayLookup ( int lookup, short x, short y ) : void
lookup int
x short
y short
리턴 void

Add8WayLookup() 공개 정적인 메소드

public static Add8WayLookup ( int lookup, short point1X, short point1Y, short point2X, short point2Y, short point3X, short point3Y ) : void
lookup int
point1X short
point1Y short
point2X short
point2Y short
point3X short
point3Y short
리턴 void

AddWallFrameLookup() 공개 정적인 메소드

public static AddWallFrameLookup ( int lookup, short point1X, short point1Y, short point2X, short point2Y, short point3X, short point3Y, short point4X, short point4Y ) : void
lookup int
point1X short
point1Y short
point2X short
point2Y short
point3X short
point3Y short
point4X short
point4Y short
리턴 void

GetTileSafely() 공개 정적인 메소드

public static GetTileSafely ( int i, int j ) : Tile
i int
j int
리턴 Tile

Initialize() 공개 정적인 메소드

public static Initialize ( ) : void
리턴 void

SelfFrame4Way() 공개 정적인 메소드

public static SelfFrame4Way ( ) : void
리턴 void

SelfFrame8Way() 공개 정적인 메소드

public static SelfFrame8Way ( int i, int j, Tile centerTile, bool resetFrame ) : void
i int
j int
centerTile Tile
resetFrame bool
리턴 void

WallFrame() 공개 정적인 메소드

public static WallFrame ( int i, int j, bool resetFrame = false ) : void
i int
j int
resetFrame bool
리턴 void