프로퍼티 | 타입 | 설명 | |
---|---|---|---|
adjTiles | int[] | ||
animationFrameHeight | int | ||
bed | bool | ||
chest | string | ||
chestDrop | int | ||
closeDoorID | int | ||
disableSmartCursor | bool | ||
dresser | string | ||
dresserDrop | int | ||
drop | int | ||
dustType | int | ||
minPick | int | ||
mineResist | float | ||
openDoorID | int | ||
sapling | bool | ||
soundStyle | int | ||
soundType | int | ||
torch | bool |
메소드 | 설명 | |
---|---|---|
AddMapEntry ( Color color, string name = "" ) : void | ||
AddMapEntry ( Color color, string name, Func |
||
AddToArray ( int &array ) : void | ||
AnimateTile ( int &frame, int &frameCounter ) : void | ||
AutoSelect ( int i, int j, Item item ) : bool | ||
Autoload ( string &name, string &texture ) : bool | ||
CanExplode ( int i, int j ) : bool | ||
CanKillTile ( int i, int j, bool &blockDamaged ) : bool | ||
CanPlace ( int i, int j ) : bool | ||
ChangeWaterfallStyle ( int &style ) : void | ||
CreateDust ( int i, int j, int &type ) : bool | ||
Dangersense ( int i, int j, |
||
DrawEffects ( int i, int j, |
||
Drop ( int i, int j ) : bool | ||
DropCritterChance ( int i, int j, int &wormChance, int &grassHopperChance, int &jungleGrubChance ) : void | ||
GetMapOption ( int i, int j ) : ushort | ||
HasWalkDust ( ) : bool | ||
HitWire ( int i, int j ) : void | ||
KillMultiTile ( int i, int j, int frameX, int frameY ) : void | ||
KillSound ( int i, int j ) : bool | ||
KillTile ( int i, int j, bool &fail, bool &effectOnly, bool &noItem ) : void | ||
ModifyLight ( int i, int j, float &r, float &g, float &b ) : void | ||
MouseOver ( int i, int j ) : void | ||
MouseOverFar ( int i, int j ) : void | ||
NearbyEffects ( int i, int j, bool closer ) : void | ||
NumDust ( int i, int j, bool fail, int &num ) : void | ||
PostDraw ( int i, int j, |
||
PostSetDefaults ( ) : void | ||
PreDraw ( int i, int j, |
||
RandomUpdate ( int i, int j ) : void | ||
RightClick ( int i, int j ) : void | ||
SaplingGrowthType ( int &style ) : int | ||
SetDefaults ( ) : void | ||
SetDrawPositions ( int i, int j, int &width, int &offsetY, int &height ) : void | ||
SetModCactus ( |
||
SetModPalmTree ( |
||
SetModTree ( |
||
SetSpriteEffects ( int i, int j, SpriteEffects &spriteEffects ) : void | ||
Slope ( int i, int j ) : bool | ||
TileFrame ( int i, int j, bool &resetFrame, bool &noBreak ) : bool | ||
WalkDust ( int &dustType, bool &makeDust, Color &color ) : void |
public AddMapEntry ( Color color, string name = "" ) : void | ||
color | Color | |
name | string | |
리턴 | void |
public AddMapEntry ( Color color, string name, Func |
||
color | Color | |
name | string | |
nameFunc | Func |
|
리턴 | void |
public AnimateTile ( int &frame, int &frameCounter ) : void | ||
frame | int | |
frameCounter | int | |
리턴 | void |
public AutoSelect ( int i, int j, Item item ) : bool | ||
i | int | |
j | int | |
item | Item | |
리턴 | bool |
public Autoload ( string &name, string &texture ) : bool | ||
name | string | |
texture | string | |
리턴 | bool |
public CanKillTile ( int i, int j, bool &blockDamaged ) : bool | ||
i | int | |
j | int | |
blockDamaged | bool | |
리턴 | bool |
public CreateDust ( int i, int j, int &type ) : bool | ||
i | int | |
j | int | |
type | int | |
리턴 | bool |
public Dangersense ( int i, int j, |
||
i | int | |
j | int | |
player | ||
리턴 | bool |
public DrawEffects ( int i, int j, |
||
i | int | |
j | int | |
spriteBatch | ||
drawColor | Color | |
리턴 | void |
public DropCritterChance ( int i, int j, int &wormChance, int &grassHopperChance, int &jungleGrubChance ) : void | ||
i | int | |
j | int | |
wormChance | int | |
grassHopperChance | int | |
jungleGrubChance | int | |
리턴 | void |
public KillMultiTile ( int i, int j, int frameX, int frameY ) : void | ||
i | int | |
j | int | |
frameX | int | |
frameY | int | |
리턴 | void |
public KillTile ( int i, int j, bool &fail, bool &effectOnly, bool &noItem ) : void | ||
i | int | |
j | int | |
fail | bool | |
effectOnly | bool | |
noItem | bool | |
리턴 | void |
public ModifyLight ( int i, int j, float &r, float &g, float &b ) : void | ||
i | int | |
j | int | |
r | float | |
g | float | |
b | float | |
리턴 | void |
public NearbyEffects ( int i, int j, bool closer ) : void | ||
i | int | |
j | int | |
closer | bool | |
리턴 | void |
public NumDust ( int i, int j, bool fail, int &num ) : void | ||
i | int | |
j | int | |
fail | bool | |
num | int | |
리턴 | void |
public PostDraw ( int i, int j, |
||
i | int | |
j | int | |
spriteBatch | ||
리턴 | void |
public PreDraw ( int i, int j, |
||
i | int | |
j | int | |
spriteBatch | ||
리턴 | bool |
public SetDrawPositions ( int i, int j, int &width, int &offsetY, int &height ) : void | ||
i | int | |
j | int | |
width | int | |
offsetY | int | |
height | int | |
리턴 | void |
public SetModPalmTree ( |
||
palmTree | ||
리턴 | void |
public SetSpriteEffects ( int i, int j, SpriteEffects &spriteEffects ) : void | ||
i | int | |
j | int | |
spriteEffects | SpriteEffects | |
리턴 | void |
public TileFrame ( int i, int j, bool &resetFrame, bool &noBreak ) : bool | ||
i | int | |
j | int | |
resetFrame | bool | |
noBreak | bool | |
리턴 | bool |
public WalkDust ( int &dustType, bool &makeDust, Color &color ) : void | ||
dustType | int | |
makeDust | bool | |
color | Color | |
리턴 | void |