프로퍼티 | 타입 | 설명 | |
---|---|---|---|
bossBagNPC | int | ||
projOnSwing | bool |
메소드 | 설명 | |
---|---|---|
AddRecipes ( ) : void | ||
AddTooltip ( string tooltip ) : void | ||
AddTooltip2 ( string tooltip ) : void | ||
AltFunctionUse ( |
||
AnglerQuestChat ( string &description, string &catchLocation ) : void | ||
ArmorArmGlowMask ( |
||
ArmorSetShadows ( |
||
AutoLightSelect ( bool &dryTorch, bool &wetTorch, bool &glowstick ) : void | ||
Autoload ( string &name, string &texture, IList |
||
AutoloadEquip ( EquipType equip, string &texture, string &armTexture, string &femaleTexture ) : void | ||
AutoloadFlame ( string &texture ) : void | ||
CanEquipAccessory ( |
||
CanHitNPC ( |
||
CanHitPvp ( |
||
CanRightClick ( ) : bool | ||
CanUseItem ( |
||
CaughtFishStack ( int &stack ) : void | ||
Clone ( ) : |
||
Clone ( Item item ) : |
||
ConsumeAmmo ( |
||
ConsumeItem ( |
||
DrawArmorColor ( |
||
DrawBody ( ) : bool | ||
DrawHair ( bool &drawHair, bool &drawAltHair ) : void | ||
DrawHands ( bool &drawHands, bool &drawArms ) : void | ||
DrawHead ( ) : bool | ||
DrawLegs ( ) : bool | ||
ExtractinatorUse ( int &resultType, int &resultStack ) : void | ||
GetAlpha ( Color lightColor ) : Color? | ||
GetAnimation ( ) : |
||
GetWeaponDamage ( |
||
GetWeaponKnockback ( |
||
GrabRange ( |
||
GrabStyle ( |
||
HoldItem ( |
||
HoldItemFrame ( |
||
HoldStyle ( |
||
HoldoutOffset ( ) : Vector2? | ||
HoldoutOrigin ( ) : Vector2? | ||
HorizontalWingSpeeds ( float &speed, float &acceleration ) : void | ||
IsAnglerQuestAvailable ( ) : bool | ||
IsArmorSet ( Item head, Item body, Item legs ) : bool | ||
IsQuestFish ( ) : bool | ||
IsVanitySet ( int head, int body, int legs ) : bool | ||
Load ( TagCompound tag ) : void | ||
LoadLegacy ( |
||
MeleeEffects ( |
||
ModItem ( ) : System | ||
ModifyHitNPC ( |
||
ModifyHitPvp ( |
||
ModifyTooltips ( List |
||
NetRecieve ( |
||
NetSend ( |
||
OnCraft ( |
||
OnHitNPC ( |
||
OnHitPvp ( |
||
OnPickup ( |
||
OpenBossBag ( |
||
PostDrawInInventory ( |
||
PostDrawInWorld ( |
||
PostReforge ( ) : void | ||
PostUpdate ( ) : void | ||
PreDrawInInventory ( |
||
PreDrawInWorld ( |
||
PreReforge ( ) : void | ||
PreUpdateVanitySet ( |
||
RightClick ( |
||
Save ( ) : TagCompound | ||
SetDefaults ( ) : void | ||
SetMatch ( bool male, int &equipSlot, bool &robes ) : void | ||
Shoot ( Player player, Vector2 &position, float &speedX, float &speedY, int &type, int &damage, float &knockBack ) : bool | ||
Update ( float &gravity, float &maxFallSpeed ) : void | ||
UpdateAccessory ( Player player, bool hideVisual ) : void | ||
UpdateArmorSet ( Player player ) : void | ||
UpdateEquip ( Player player ) : void | ||
UpdateInventory ( Player player ) : void | ||
UpdateVanity ( Player player, EquipType type ) : void | ||
UpdateVanitySet ( Player player ) : void | ||
UseItem ( Player player ) : bool | ||
UseItemFrame ( Player player ) : bool | ||
UseItemHitbox ( Player player, Rectangle &hitbox, bool &noHitbox ) : void | ||
UseStyle ( Player player ) : void | ||
VerticalWingSpeeds ( float &ascentWhenFalling, float &ascentWhenRising, float &maxCanAscendMultiplier, float &maxAscentMultiplier, float &constantAscend ) : void | ||
WingUpdate ( Player player, bool inUse ) : void |
메소드 | 설명 | |
---|---|---|
SetupClone ( Item clone ) : void | ||
SetupItem ( Item item ) : void | ||
SetupModItem ( Item item ) : void |
public AltFunctionUse ( |
||
player | ||
리턴 | bool |
public AnglerQuestChat ( string &description, string &catchLocation ) : void | ||
description | string | |
catchLocation | string | |
리턴 | void |
public ArmorArmGlowMask ( |
||
drawPlayer | ||
shadow | float | |
glowMask | int | |
color | Color | |
리턴 | void |
public ArmorSetShadows ( |
||
player | ||
리턴 | void |
public AutoLightSelect ( bool &dryTorch, bool &wetTorch, bool &glowstick ) : void | ||
dryTorch | bool | |
wetTorch | bool | |
glowstick | bool | |
리턴 | void |
public Autoload ( string &name, string &texture, IList |
||
name | string | |
texture | string | |
equips | IList |
|
리턴 | bool |
public AutoloadEquip ( EquipType equip, string &texture, string &armTexture, string &femaleTexture ) : void | ||
equip | EquipType | |
texture | string | |
armTexture | string | |
femaleTexture | string | |
리턴 | void |
public CanEquipAccessory ( |
||
player | ||
slot | int | |
리턴 | bool |
public CanHitNPC ( |
||
player | ||
target | Terraria.NPC | |
리턴 | bool? |
public CanHitPvp ( |
||
player | ||
target | ||
리턴 | bool |
public DrawArmorColor ( |
||
drawPlayer | ||
shadow | float | |
color | Color | |
glowMask | int | |
glowMaskColor | Color | |
리턴 | void |
public DrawHair ( bool &drawHair, bool &drawAltHair ) : void | ||
drawHair | bool | |
drawAltHair | bool | |
리턴 | void |
public DrawHands ( bool &drawHands, bool &drawArms ) : void | ||
drawHands | bool | |
drawArms | bool | |
리턴 | void |
public ExtractinatorUse ( int &resultType, int &resultStack ) : void | ||
resultType | int | |
resultStack | int | |
리턴 | void |
public GetAnimation ( ) : |
||
리턴 |
public GetWeaponDamage ( |
||
player | ||
damage | int | |
리턴 | void |
public GetWeaponKnockback ( |
||
player | ||
knockback | float | |
리턴 | void |
public GrabRange ( |
||
player | ||
grabRange | int | |
리턴 | void |
public HorizontalWingSpeeds ( float &speed, float &acceleration ) : void | ||
speed | float | |
acceleration | float | |
리턴 | void |
public IsArmorSet ( Item head, Item body, Item legs ) : bool | ||
head | Item | |
body | Item | |
legs | Item | |
리턴 | bool |
public IsVanitySet ( int head, int body, int legs ) : bool | ||
head | int | |
body | int | |
legs | int | |
리턴 | bool |
public LoadLegacy ( |
||
reader | ||
리턴 | void |
public MeleeEffects ( |
||
player | ||
hitbox | ||
리턴 | void |
public ModifyHitNPC ( |
||
player | ||
target | Terraria.NPC | |
damage | int | |
knockBack | float | |
crit | bool | |
리턴 | void |
public ModifyHitPvp ( |
||
player | ||
target | ||
damage | int | |
crit | bool | |
리턴 | void |
public NetRecieve ( |
||
reader | ||
리턴 | void |
public NetSend ( |
||
writer | ||
리턴 | void |
public OnHitNPC ( |
||
player | ||
target | Terraria.NPC | |
damage | int | |
knockBack | float | |
crit | bool | |
리턴 | void |
public OnHitPvp ( |
||
player | ||
target | ||
damage | int | |
crit | bool | |
리턴 | void |
public PostDrawInInventory ( |
||
spriteBatch | ||
position | Vector2 | |
frame | ||
drawColor | Color | |
itemColor | Color | |
origin | Vector2 | |
scale | float | |
리턴 | void |
public PostDrawInWorld ( |
||
spriteBatch | ||
lightColor | Color | |
alphaColor | Color | |
rotation | float | |
scale | float | |
whoAmI | int | |
리턴 | void |
public PreDrawInInventory ( |
||
spriteBatch | ||
position | Vector2 | |
frame | ||
drawColor | Color | |
itemColor | Color | |
origin | Vector2 | |
scale | float | |
리턴 | bool |
public PreDrawInWorld ( |
||
spriteBatch | ||
lightColor | Color | |
alphaColor | Color | |
rotation | float | |
scale | float | |
whoAmI | int | |
리턴 | bool |
public PreUpdateVanitySet ( |
||
player | ||
리턴 | void |
public SetMatch ( bool male, int &equipSlot, bool &robes ) : void | ||
male | bool | |
equipSlot | int | |
robes | bool | |
리턴 | void |
public Shoot ( Player player, Vector2 &position, float &speedX, float &speedY, int &type, int &damage, float &knockBack ) : bool | ||
player | Player | |
position | Vector2 | |
speedX | float | |
speedY | float | |
type | int | |
damage | int | |
knockBack | float | |
리턴 | bool |
public Update ( float &gravity, float &maxFallSpeed ) : void | ||
gravity | float | |
maxFallSpeed | float | |
리턴 | void |
public UpdateAccessory ( Player player, bool hideVisual ) : void | ||
player | Player | |
hideVisual | bool | |
리턴 | void |
public UpdateVanity ( Player player, EquipType type ) : void | ||
player | Player | |
type | EquipType | |
리턴 | void |
public UseItemHitbox ( Player player, Rectangle &hitbox, bool &noHitbox ) : void | ||
player | Player | |
hitbox | Rectangle | |
noHitbox | bool | |
리턴 | void |
public VerticalWingSpeeds ( float &ascentWhenFalling, float &ascentWhenRising, float &maxCanAscendMultiplier, float &maxAscentMultiplier, float &constantAscend ) : void | ||
ascentWhenFalling | float | |
ascentWhenRising | float | |
maxCanAscendMultiplier | float | |
maxAscentMultiplier | float | |
constantAscend | float | |
리턴 | void |
public WingUpdate ( Player player, bool inUse ) : void | ||
player | Player | |
inUse | bool | |
리턴 | void |