메소드 | 설명 | |
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AddModCactus ( int soilType, |
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AddModPalmTree ( int soilType, |
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AddModTree ( int soilType, |
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AddToArray ( int &array, int type ) : void | ||
AdjTiles ( int type ) : int[] | ||
AnimateTile ( ) : void | ||
AutoSelect ( int i, int j, int type, Item item ) : bool | ||
Autoload ( string &name ) : bool | ||
CanExplode ( int i, int j, int type ) : bool | ||
CanKillTile ( int i, int j, int type, bool &blockDamaged ) : bool | ||
CanPlace ( int i, int j, int type ) : bool | ||
ChangeWaterfallStyle ( int type, int &style ) : void | ||
CreateDust ( int i, int j, int type, int &dustType ) : bool | ||
Dangersense ( int i, int j, int type, |
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DrawEffects ( int i, int j, int type, |
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Drop ( int i, int j, int type ) : bool | ||
DropCritterChance ( int i, int j, int type, int &wormChance, int &grassHopperChance, int &jungleGrubChance ) : void | ||
HitWire ( int i, int j, int type ) : void | ||
KillSound ( int i, int j, int type ) : bool | ||
KillTile ( int i, int j, int type, bool &fail, bool &effectOnly, bool &noItem ) : void | ||
ModifyLight ( int i, int j, int type, float &r, float &g, float &b ) : void | ||
MouseOver ( int i, int j, int type ) : void | ||
MouseOverFar ( int i, int j, int type ) : void | ||
NearbyEffects ( int i, int j, int type, bool closer ) : void | ||
NumDust ( int i, int j, int type, bool fail, int &num ) : void | ||
PostDraw ( int i, int j, int type, |
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PreDraw ( int i, int j, int type, |
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RandomUpdate ( int i, int j, int type ) : void | ||
RightClick ( int i, int j, int type ) : void | ||
SaplingGrowthType ( int type, int &style ) : int | ||
SetDefaults ( ) : void | ||
SetSpriteEffects ( int i, int j, int type, SpriteEffects &spriteEffects ) : void | ||
Slope ( int i, int j, int type ) : bool | ||
TileFrame ( int i, int j, int type, bool &resetFrame, bool &noBreak ) : bool |
public AddModCactus ( int soilType, |
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soilType | int | |
cactus | ||
리턴 | void |
public AddModPalmTree ( int soilType, |
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soilType | int | |
palmTree | ||
리턴 | void |
public AddModTree ( int soilType, |
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soilType | int | |
tree | ||
리턴 | void |
public AutoSelect ( int i, int j, int type, Item item ) : bool | ||
i | int | |
j | int | |
type | int | |
item | Item | |
리턴 | bool |
public CanExplode ( int i, int j, int type ) : bool | ||
i | int | |
j | int | |
type | int | |
리턴 | bool |
public CanKillTile ( int i, int j, int type, bool &blockDamaged ) : bool | ||
i | int | |
j | int | |
type | int | |
blockDamaged | bool | |
리턴 | bool |
public ChangeWaterfallStyle ( int type, int &style ) : void | ||
type | int | |
style | int | |
리턴 | void |
public CreateDust ( int i, int j, int type, int &dustType ) : bool | ||
i | int | |
j | int | |
type | int | |
dustType | int | |
리턴 | bool |
public Dangersense ( int i, int j, int type, |
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i | int | |
j | int | |
type | int | |
player | ||
리턴 | bool |
public DrawEffects ( int i, int j, int type, |
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i | int | |
j | int | |
type | int | |
spriteBatch | ||
drawColor | Color | |
리턴 | void |
public DropCritterChance ( int i, int j, int type, int &wormChance, int &grassHopperChance, int &jungleGrubChance ) : void | ||
i | int | |
j | int | |
type | int | |
wormChance | int | |
grassHopperChance | int | |
jungleGrubChance | int | |
리턴 | void |
public KillTile ( int i, int j, int type, bool &fail, bool &effectOnly, bool &noItem ) : void | ||
i | int | |
j | int | |
type | int | |
fail | bool | |
effectOnly | bool | |
noItem | bool | |
리턴 | void |
public ModifyLight ( int i, int j, int type, float &r, float &g, float &b ) : void | ||
i | int | |
j | int | |
type | int | |
r | float | |
g | float | |
b | float | |
리턴 | void |
public MouseOverFar ( int i, int j, int type ) : void | ||
i | int | |
j | int | |
type | int | |
리턴 | void |
public NearbyEffects ( int i, int j, int type, bool closer ) : void | ||
i | int | |
j | int | |
type | int | |
closer | bool | |
리턴 | void |
public NumDust ( int i, int j, int type, bool fail, int &num ) : void | ||
i | int | |
j | int | |
type | int | |
fail | bool | |
num | int | |
리턴 | void |
public PostDraw ( int i, int j, int type, |
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i | int | |
j | int | |
type | int | |
spriteBatch | ||
리턴 | void |
public PreDraw ( int i, int j, int type, |
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i | int | |
j | int | |
type | int | |
spriteBatch | ||
리턴 | bool |
public RandomUpdate ( int i, int j, int type ) : void | ||
i | int | |
j | int | |
type | int | |
리턴 | void |
public RightClick ( int i, int j, int type ) : void | ||
i | int | |
j | int | |
type | int | |
리턴 | void |
public SaplingGrowthType ( int type, int &style ) : int | ||
type | int | |
style | int | |
리턴 | int |
public SetSpriteEffects ( int i, int j, int type, SpriteEffects &spriteEffects ) : void | ||
i | int | |
j | int | |
type | int | |
spriteEffects | SpriteEffects | |
리턴 | void |
public TileFrame ( int i, int j, int type, bool &resetFrame, bool &noBreak ) : bool | ||
i | int | |
j | int | |
type | int | |
resetFrame | bool | |
noBreak | bool | |
리턴 | bool |