C# 클래스 TerrainDisplay.MPQ.ADT.ADTChunkParser

파일 보기 프로젝트 열기: WCell/WCell-Terrain 1 사용 예제들

공개 메소드들

메소드 설명
Process ( BinaryReader fileReader, uint mcnkOffset, ADT parent ) : ADTChunk

비공개 메소드들

메소드 설명
ReadMCAL ( BinaryReader fileReader, ADTChunk chunk ) : void
ReadMCCV ( BinaryReader br, ADTChunk chunk ) : void
ReadMCLY ( BinaryReader fileReader, ADTChunk chunk ) : void
ReadMCNK ( BinaryReader fileReader, ADTChunk chunk ) : void
ReadMCNR ( BinaryReader fileReader, ADTChunk chunk ) : void
ReadMCRF ( BinaryReader fileReader, ADTChunk chunk ) : void

A list of indices into the Tile's referenced M2s and WMOs that tells which ones need to be checked for collision when doing collision checks on this chunk.

ReadMCSE ( BinaryReader fileReader, ADTChunk chunk ) : void
ReadMCSH ( BinaryReader fileReader, ADTChunk chunk ) : void
ReadMCVT ( BinaryReader fileReader, ADTChunk chunk ) : void

Reads the chunk's raw height-map with both inner and outer sets

메소드 상세

Process() 공개 정적인 메소드

public static Process ( BinaryReader fileReader, uint mcnkOffset, ADT parent ) : ADTChunk
fileReader System.IO.BinaryReader
mcnkOffset uint
parent ADT
리턴 ADTChunk