C# 클래스 TapTitanXNA_GodrykAtento.Button

파일 보기 프로젝트 열기: WINPROG20152016/Atento_TapTitanXNA 1 사용 예제들

공개 메소드들

메소드 설명
Button ( Microsoft.Xna.Framework.Content.ContentManager content, string buttonName, Vector2 buttonPosition ) : System
Draw ( GameTime gameTime, SpriteBatch spriteBatch ) : void
LoadContent ( ) : void
Update ( GameTime gameTime, int mx, int my, bool mpressed, bool prev_mpressed ) : bool
hitImage ( float tx, float ty, Microsoft.Xna.Framework.Graphics.Texture2D texture, int x, int y ) : bool
hitImageAlpha ( Rectangle rect, Microsoft.Xna.Framework.Graphics.Texture2D texture, int x, int y ) : bool

비공개 메소드들

메소드 설명
hitImageAlpha ( float tx, float ty, Microsoft.Xna.Framework.Graphics.Texture2D texture, int x, int y ) : bool

메소드 상세

Button() 공개 메소드

public Button ( Microsoft.Xna.Framework.Content.ContentManager content, string buttonName, Vector2 buttonPosition ) : System
content Microsoft.Xna.Framework.Content.ContentManager
buttonName string
buttonPosition Vector2
리턴 System

Draw() 공개 메소드

public Draw ( GameTime gameTime, SpriteBatch spriteBatch ) : void
gameTime Microsoft.Xna.Framework.GameTime
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
리턴 void

LoadContent() 공개 메소드

public LoadContent ( ) : void
리턴 void

Update() 공개 메소드

public Update ( GameTime gameTime, int mx, int my, bool mpressed, bool prev_mpressed ) : bool
gameTime Microsoft.Xna.Framework.GameTime
mx int
my int
mpressed bool
prev_mpressed bool
리턴 bool

hitImage() 공개 메소드

public hitImage ( float tx, float ty, Microsoft.Xna.Framework.Graphics.Texture2D texture, int x, int y ) : bool
tx float
ty float
texture Microsoft.Xna.Framework.Graphics.Texture2D
x int
y int
리턴 bool

hitImageAlpha() 공개 메소드

public hitImageAlpha ( Rectangle rect, Microsoft.Xna.Framework.Graphics.Texture2D texture, int x, int y ) : bool
rect Microsoft.Xna.Framework.Rectangle
texture Microsoft.Xna.Framework.Graphics.Texture2D
x int
y int
리턴 bool