프로퍼티 | 타입 | 설명 | |
---|---|---|---|
HP | int | ||
enemy1 | |||
hero | |||
keyState | |||
mouseState | Microsoft.Xna.Framework.Input.MouseState | ||
oldKeyState | |||
oldMouseState | Microsoft.Xna.Framework.Input.MouseState | ||
windowHeight | int | ||
windowWidth | int |
메소드 | 설명 | |
---|---|---|
Draw ( |
||
Level ( Microsoft.Xna.Framework.Content.ContentManager content ) : System | ||
LoadContent ( ) : void | ||
Update ( |
public Draw ( |
||
gameTime | ||
spriteBatch | ||
리턴 | void |
public Level ( Microsoft.Xna.Framework.Content.ContentManager content ) : System | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
리턴 | System |
public Update ( |
||
gameTime | ||
리턴 | void |
public KeyboardState,Microsoft.Xna.Framework.Input keyState | ||
리턴 |
public MouseState,Microsoft.Xna.Framework.Input mouseState | ||
리턴 | Microsoft.Xna.Framework.Input.MouseState |
public KeyboardState,Microsoft.Xna.Framework.Input oldKeyState | ||
리턴 |
public MouseState,Microsoft.Xna.Framework.Input oldMouseState | ||
리턴 | Microsoft.Xna.Framework.Input.MouseState |