메소드 | 설명 | |
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EngineApplication ( ) : System.Drawing | ||
GetLayerSelectedInTOC ( ) : IFeatureLayer | ||
SetStatusMessage ( string message, bool error ) : void |
메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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메소드 | 설명 | |
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |
public SetStatusMessage ( string message, bool error ) : void | ||
message | string | |
error | bool | |
리턴 | void |