C# 클래스 TDSM.Core.ServerCharacters.Tables.CharacterTable

파일 보기 프로젝트 열기: DeathCradle/Terraria-s-Dedicated-Server-Mod

공개 메소드들

메소드 설명
GetCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID ) : Character
NewCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID, int health, int maxHealth, int mana, int maxMana, int spawnX, int spawnY, int hair, byte hairDye, bool hideVisual, byte difficulty, Microsoft hairColor, Microsoft skinColor, Microsoft eyeColor, Microsoft shirtColor, Microsoft underShirtColor, Microsoft pantsColor, Microsoft shoeColor, int anglerQuests ) : Character
NewCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID, int health, int maxHealth, int mana, int maxMana, int spawnX, int spawnY, int hair, byte hairDye, int hideVisual, byte difficulty, uint hairColor, uint skinColor, uint eyeColor, uint shirtColor, uint underShirtColor, uint pantsColor, uint shoeColor, int anglerQuests ) : Character
UpdateCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID, int health, int maxHealth, int mana, int maxMana, int spawnX, int spawnY, int hair, byte hairDye, bool hideVisual, byte difficulty, Microsoft hairColor, Microsoft skinColor, Microsoft eyeColor, Microsoft shirtColor, Microsoft underShirtColor, Microsoft pantsColor, Microsoft shoeColor, int anglerQuests ) : Character
UpdateCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID, int health, int maxHealth, int mana, int maxMana, int spawnX, int spawnY, int hair, byte hairDye, int hideVisual, byte difficulty, uint hairColor, uint skinColor, uint eyeColor, uint shirtColor, uint underShirtColor, uint pantsColor, uint shoeColor, int anglerQuests ) : Character

메소드 상세

GetCharacter() 공개 정적인 메소드

public static GetCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID ) : Character
ctx TContext
mode CharacterMode
auth string
clientUUID string
리턴 Character

NewCharacter() 공개 정적인 메소드

public static NewCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID, int health, int maxHealth, int mana, int maxMana, int spawnX, int spawnY, int hair, byte hairDye, bool hideVisual, byte difficulty, Microsoft hairColor, Microsoft skinColor, Microsoft eyeColor, Microsoft shirtColor, Microsoft underShirtColor, Microsoft pantsColor, Microsoft shoeColor, int anglerQuests ) : Character
ctx TContext
mode CharacterMode
auth string
clientUUID string
health int
maxHealth int
mana int
maxMana int
spawnX int
spawnY int
hair int
hairDye byte
hideVisual bool
difficulty byte
hairColor Microsoft
skinColor Microsoft
eyeColor Microsoft
shirtColor Microsoft
underShirtColor Microsoft
pantsColor Microsoft
shoeColor Microsoft
anglerQuests int
리턴 Character

NewCharacter() 공개 정적인 메소드

public static NewCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID, int health, int maxHealth, int mana, int maxMana, int spawnX, int spawnY, int hair, byte hairDye, int hideVisual, byte difficulty, uint hairColor, uint skinColor, uint eyeColor, uint shirtColor, uint underShirtColor, uint pantsColor, uint shoeColor, int anglerQuests ) : Character
ctx TContext
mode CharacterMode
auth string
clientUUID string
health int
maxHealth int
mana int
maxMana int
spawnX int
spawnY int
hair int
hairDye byte
hideVisual int
difficulty byte
hairColor uint
skinColor uint
eyeColor uint
shirtColor uint
underShirtColor uint
pantsColor uint
shoeColor uint
anglerQuests int
리턴 Character

UpdateCharacter() 공개 정적인 메소드

public static UpdateCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID, int health, int maxHealth, int mana, int maxMana, int spawnX, int spawnY, int hair, byte hairDye, bool hideVisual, byte difficulty, Microsoft hairColor, Microsoft skinColor, Microsoft eyeColor, Microsoft shirtColor, Microsoft underShirtColor, Microsoft pantsColor, Microsoft shoeColor, int anglerQuests ) : Character
ctx TContext
mode CharacterMode
auth string
clientUUID string
health int
maxHealth int
mana int
maxMana int
spawnX int
spawnY int
hair int
hairDye byte
hideVisual bool
difficulty byte
hairColor Microsoft
skinColor Microsoft
eyeColor Microsoft
shirtColor Microsoft
underShirtColor Microsoft
pantsColor Microsoft
shoeColor Microsoft
anglerQuests int
리턴 Character

UpdateCharacter() 공개 정적인 메소드

public static UpdateCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID, int health, int maxHealth, int mana, int maxMana, int spawnX, int spawnY, int hair, byte hairDye, int hideVisual, byte difficulty, uint hairColor, uint skinColor, uint eyeColor, uint shirtColor, uint underShirtColor, uint pantsColor, uint shoeColor, int anglerQuests ) : Character
ctx TContext
mode CharacterMode
auth string
clientUUID string
health int
maxHealth int
mana int
maxMana int
spawnX int
spawnY int
hair int
hairDye byte
hideVisual int
difficulty byte
hairColor uint
skinColor uint
eyeColor uint
shirtColor uint
underShirtColor uint
pantsColor uint
shoeColor uint
anglerQuests int
리턴 Character