메소드 | 설명 | |
---|---|---|
GetCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID ) : Character | ||
NewCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID, int health, int maxHealth, int mana, int maxMana, int spawnX, int spawnY, int hair, byte hairDye, bool hideVisual, byte difficulty, Microsoft hairColor, Microsoft skinColor, Microsoft eyeColor, Microsoft shirtColor, Microsoft underShirtColor, Microsoft pantsColor, Microsoft shoeColor, int anglerQuests ) : Character | ||
NewCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID, int health, int maxHealth, int mana, int maxMana, int spawnX, int spawnY, int hair, byte hairDye, int hideVisual, byte difficulty, uint hairColor, uint skinColor, uint eyeColor, uint shirtColor, uint underShirtColor, uint pantsColor, uint shoeColor, int anglerQuests ) : Character | ||
UpdateCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID, int health, int maxHealth, int mana, int maxMana, int spawnX, int spawnY, int hair, byte hairDye, bool hideVisual, byte difficulty, Microsoft hairColor, Microsoft skinColor, Microsoft eyeColor, Microsoft shirtColor, Microsoft underShirtColor, Microsoft pantsColor, Microsoft shoeColor, int anglerQuests ) : Character | ||
UpdateCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID, int health, int maxHealth, int mana, int maxMana, int spawnX, int spawnY, int hair, byte hairDye, int hideVisual, byte difficulty, uint hairColor, uint skinColor, uint eyeColor, uint shirtColor, uint underShirtColor, uint pantsColor, uint shoeColor, int anglerQuests ) : Character |
public static GetCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID ) : Character | ||
ctx | TContext | |
mode | CharacterMode | |
auth | string | |
clientUUID | string | |
리턴 | Character |
public static NewCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID, int health, int maxHealth, int mana, int maxMana, int spawnX, int spawnY, int hair, byte hairDye, bool hideVisual, byte difficulty, Microsoft hairColor, Microsoft skinColor, Microsoft eyeColor, Microsoft shirtColor, Microsoft underShirtColor, Microsoft pantsColor, Microsoft shoeColor, int anglerQuests ) : Character | ||
ctx | TContext | |
mode | CharacterMode | |
auth | string | |
clientUUID | string | |
health | int | |
maxHealth | int | |
mana | int | |
maxMana | int | |
spawnX | int | |
spawnY | int | |
hair | int | |
hairDye | byte | |
hideVisual | bool | |
difficulty | byte | |
hairColor | Microsoft | |
skinColor | Microsoft | |
eyeColor | Microsoft | |
shirtColor | Microsoft | |
underShirtColor | Microsoft | |
pantsColor | Microsoft | |
shoeColor | Microsoft | |
anglerQuests | int | |
리턴 | Character |
public static NewCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID, int health, int maxHealth, int mana, int maxMana, int spawnX, int spawnY, int hair, byte hairDye, int hideVisual, byte difficulty, uint hairColor, uint skinColor, uint eyeColor, uint shirtColor, uint underShirtColor, uint pantsColor, uint shoeColor, int anglerQuests ) : Character | ||
ctx | TContext | |
mode | CharacterMode | |
auth | string | |
clientUUID | string | |
health | int | |
maxHealth | int | |
mana | int | |
maxMana | int | |
spawnX | int | |
spawnY | int | |
hair | int | |
hairDye | byte | |
hideVisual | int | |
difficulty | byte | |
hairColor | uint | |
skinColor | uint | |
eyeColor | uint | |
shirtColor | uint | |
underShirtColor | uint | |
pantsColor | uint | |
shoeColor | uint | |
anglerQuests | int | |
리턴 | Character |
public static UpdateCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID, int health, int maxHealth, int mana, int maxMana, int spawnX, int spawnY, int hair, byte hairDye, bool hideVisual, byte difficulty, Microsoft hairColor, Microsoft skinColor, Microsoft eyeColor, Microsoft shirtColor, Microsoft underShirtColor, Microsoft pantsColor, Microsoft shoeColor, int anglerQuests ) : Character | ||
ctx | TContext | |
mode | CharacterMode | |
auth | string | |
clientUUID | string | |
health | int | |
maxHealth | int | |
mana | int | |
maxMana | int | |
spawnX | int | |
spawnY | int | |
hair | int | |
hairDye | byte | |
hideVisual | bool | |
difficulty | byte | |
hairColor | Microsoft | |
skinColor | Microsoft | |
eyeColor | Microsoft | |
shirtColor | Microsoft | |
underShirtColor | Microsoft | |
pantsColor | Microsoft | |
shoeColor | Microsoft | |
anglerQuests | int | |
리턴 | Character |
public static UpdateCharacter ( TContext ctx, CharacterMode mode, string auth, string clientUUID, int health, int maxHealth, int mana, int maxMana, int spawnX, int spawnY, int hair, byte hairDye, int hideVisual, byte difficulty, uint hairColor, uint skinColor, uint eyeColor, uint shirtColor, uint underShirtColor, uint pantsColor, uint shoeColor, int anglerQuests ) : Character | ||
ctx | TContext | |
mode | CharacterMode | |
auth | string | |
clientUUID | string | |
health | int | |
maxHealth | int | |
mana | int | |
maxMana | int | |
spawnX | int | |
spawnY | int | |
hair | int | |
hairDye | byte | |
hideVisual | int | |
difficulty | byte | |
hairColor | uint | |
skinColor | uint | |
eyeColor | uint | |
shirtColor | uint | |
underShirtColor | uint | |
pantsColor | uint | |
shoeColor | uint | |
anglerQuests | int | |
리턴 | Character |