메소드 | 설명 | |
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Arc ( double x, double y, double radius, double startAngle, double endAngle ) : void | ||
Arc ( double x, double y, double radius, double startAngle, double endAngle, bool anticlockwise ) : void | ||
ArcTo ( double x1, double y1, double x2, double y2, double radius ) : void | ||
BezierCurveTo ( double cp1x, double cp1y, double cp2x, double cp2y, double x, double y ) : void | ||
ClosePath ( ) : void | ||
LineTo ( double x, double y ) : void | ||
MoveTo ( double x, double y ) : void | ||
Path2D ( ) : System.Runtime.CompilerServices | ||
Path2D ( |
||
QuadraticCurveTo ( double cpx, double cpy, double x, double y ) : void | ||
Rect ( double x, double y, double w, double h ) : void |
public Arc ( double x, double y, double radius, double startAngle, double endAngle ) : void | ||
x | double | |
y | double | |
radius | double | |
startAngle | double | |
endAngle | double | |
리턴 | void |
public Arc ( double x, double y, double radius, double startAngle, double endAngle, bool anticlockwise ) : void | ||
x | double | |
y | double | |
radius | double | |
startAngle | double | |
endAngle | double | |
anticlockwise | bool | |
리턴 | void |
public ArcTo ( double x1, double y1, double x2, double y2, double radius ) : void | ||
x1 | double | |
y1 | double | |
x2 | double | |
y2 | double | |
radius | double | |
리턴 | void |
public BezierCurveTo ( double cp1x, double cp1y, double cp2x, double cp2y, double x, double y ) : void | ||
cp1x | double | |
cp1y | double | |
cp2x | double | |
cp2y | double | |
x | double | |
y | double | |
리턴 | void |
public Path2D ( ) : System.Runtime.CompilerServices | ||
리턴 | System.Runtime.CompilerServices |
public Path2D ( |
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other | ||
리턴 | System.Runtime.CompilerServices |
public QuadraticCurveTo ( double cpx, double cpy, double x, double y ) : void | ||
cpx | double | |
cpy | double | |
x | double | |
y | double | |
리턴 | void |
public Rect ( double x, double y, double w, double h ) : void | ||
x | double | |
y | double | |
w | double | |
h | double | |
리턴 | void |