프로퍼티 | 타입 | 설명 | |
---|---|---|---|
WebGLRenderingContext | System.Collections.TypedArrays |
메소드 | 설명 | |
---|---|---|
ActiveTexture ( int texture ) : void | ||
AttachShader ( |
||
BindAttribLocation ( |
||
BindBuffer ( int target, |
||
BindFramebuffer ( int target, |
||
BindRenderbuffer ( int target, |
||
BindTexture ( int target, |
||
BlendColor ( double red, double green, double blue, double alpha ) : void | ||
BlendEquation ( int mode ) : void | ||
BlendEquationSeparate ( int modeRGB, int modeAlpha ) : void | ||
BlendFunc ( int sfactor, int dfactor ) : void | ||
BlendFuncSeparate ( int srcRGB, int dstRGB, int srcAlpha, int dstAlpha ) : void | ||
BufferData ( int target, System.Collections.TypedArrays.ArrayBuffer data, int usage ) : void | ||
BufferData ( int target, System.Collections.TypedArrays.ArrayBufferView data, int usage ) : void | ||
BufferData ( int target, long size, int usage ) : void | ||
BufferSubData ( int target, long offset, System.Collections.TypedArrays.ArrayBuffer data ) : void | ||
BufferSubData ( int target, long offset, System.Collections.TypedArrays.ArrayBufferView data ) : void | ||
CheckFramebufferStatus ( int target ) : int | ||
Clear ( int mask ) : void | ||
ClearColor ( double red, double green, double blue, double alpha ) : void | ||
ClearDepth ( double depth ) : void | ||
ClearStencil ( int s ) : void | ||
ColorMask ( bool red, bool green, bool blue, bool alpha ) : void | ||
CompileShader ( |
||
CompressedTexImage2D ( int target, int level, int internalformat, int width, int height, int border, System.Collections.TypedArrays.ArrayBufferView data ) : void | ||
CompressedTexSubImage2D ( int target, int level, int xoffset, int yoffset, int width, int height, int format, System.Collections.TypedArrays.ArrayBufferView data ) : void | ||
CopyTexImage2D ( int target, int level, int internalformat, int x, int y, int width, int height, int border ) : void | ||
CopyTexSubImage2D ( int target, int level, int xoffset, int yoffset, int x, int y, int width, int height ) : void | ||
CreateBuffer ( ) : WebGLBuffer | ||
CreateFramebuffer ( ) : WebGLFramebuffer | ||
CreateProgram ( ) : WebGLProgram | ||
CreateRenderbuffer ( ) : WebGLRenderbuffer | ||
CreateShader ( int type ) : WebGLShader | ||
CreateTexture ( ) : WebGLTexture | ||
CullFace ( int mode ) : void | ||
DeleteBuffer ( WebGLBuffer buffer ) : void | ||
DeleteFramebuffer ( WebGLFramebuffer framebuffer ) : void | ||
DeleteProgram ( WebGLProgram program ) : void | ||
DeleteRenderbuffer ( WebGLRenderbuffer renderbuffer ) : void | ||
DeleteShader ( WebGLShader shader ) : void | ||
DeleteTexture ( WebGLTexture texture ) : void | ||
DepthFunc ( int func ) : void | ||
DepthMask ( bool flag ) : void | ||
DepthRange ( double zNear, double zFar ) : void | ||
DetachShader ( WebGLProgram program, WebGLShader shader ) : void | ||
Disable ( int cap ) : void | ||
DisableVertexAttribArray ( int index ) : void | ||
DrawArrays ( int mode, int first, int count ) : void | ||
DrawElements ( int mode, int count, int type, long offset ) : void | ||
Enable ( int cap ) : void | ||
EnableVertexAttribArray ( int index ) : void | ||
Finish ( ) : void | ||
Flush ( ) : void | ||
FramebufferRenderbuffer ( int target, int attachment, int renderbuffertarget, WebGLRenderbuffer renderbuffer ) : void | ||
FramebufferTexture2D ( int target, int attachment, int textarget, WebGLTexture texture, int level ) : void | ||
FrontFace ( int mode ) : void | ||
GenerateMipmap ( int target ) : void | ||
GetActiveAttrib ( WebGLProgram program, int index ) : WebGLActiveInfo | ||
GetActiveUniform ( WebGLProgram program, int index ) : WebGLActiveInfo | ||
GetAttachedShaders ( WebGLProgram program ) : WebGLShader[] | ||
GetAttribLocation ( WebGLProgram program, string name ) : int | ||
GetBufferParameter ( int target, int pname ) : object | ||
GetContextAttributes ( ) : WebGLContextAttributes | ||
GetError ( ) : int | ||
GetExtension ( string name ) : object | ||
GetFramebufferAttachmentParameter ( int target, int attachment, int pname ) : object | ||
GetParameter ( int pname ) : object | ||
GetProgramInfoLog ( WebGLProgram program ) : string | ||
GetProgramParameter ( WebGLProgram program, int pname ) : object | ||
GetRenderbufferParameter ( int target, int pname ) : object | ||
GetShaderInfoLog ( WebGLShader shader ) : string | ||
GetShaderParameter ( WebGLShader shader, int pname ) : object | ||
GetShaderPrecisionFormat ( int shadertype, int precisiontype ) : WebGLShaderPrecisionFormat | ||
GetShaderSource ( WebGLShader shader ) : string | ||
GetSupportedExtensions ( ) : string[] | ||
GetTexParameter ( int target, int pname ) : object | ||
GetUniform ( WebGLProgram program, WebGLUniformLocation location ) : object | ||
GetUniformLocation ( WebGLProgram program, string name ) : WebGLUniformLocation | ||
GetVertexAttrib ( int index, int pname ) : object | ||
GetVertexAttribOffset ( int index, int pname ) : long | ||
Hint ( int target, int mode ) : void | ||
IsBuffer ( WebGLBuffer buffer ) : bool | ||
IsContextLost ( ) : bool | ||
IsEnabled ( int cap ) : bool | ||
IsFramebuffer ( WebGLFramebuffer framebuffer ) : bool | ||
IsProgram ( WebGLProgram program ) : bool | ||
IsRenderbuffer ( WebGLRenderbuffer renderbuffer ) : bool | ||
IsShader ( WebGLShader shader ) : bool | ||
IsTexture ( WebGLTexture texture ) : bool | ||
LineWidth ( double width ) : void | ||
LinkProgram ( WebGLProgram program ) : void | ||
PixelStorei ( int pname, int param ) : void | ||
PolygonOffset ( double factor, double units ) : void | ||
ReadPixels ( int x, int y, int width, int height, int format, int type, ArrayBufferView pixels ) : void | ||
RenderbufferStorage ( int target, int internalformat, int width, int height ) : void | ||
SampleCoverage ( double value, bool invert ) : void | ||
Scissor ( int x, int y, int width, int height ) : void | ||
ShaderSource ( WebGLShader shader, string source ) : void | ||
StencilFunc ( int func, int @ref, int mask ) : void | ||
StencilFuncSeparate ( int face, int func, int @ref, int mask ) : void | ||
StencilMask ( int mask ) : void | ||
StencilMaskSeparate ( int face, int mask ) : void | ||
StencilOp ( int fail, int zfail, int zpass ) : void | ||
StencilOpSeparate ( int face, int fail, int zfail, int zpass ) : void | ||
TexImage2D ( int target, int level, int internalformat, int format, int type, CanvasElement canvas ) : void | ||
TexImage2D ( int target, int level, int internalformat, int format, int type, ImageData pixels ) : void | ||
TexImage2D ( int target, int level, int internalformat, int format, int type, ImageElement image ) : void | ||
TexImage2D ( int target, int level, int internalformat, int format, int type, VideoElement video ) : void | ||
TexImage2D ( int target, int level, int internalformat, int width, int height, int border, int format, int type, ArrayBufferView pixels ) : void | ||
TexParameterf ( int target, int pname, double param ) : void | ||
TexParameteri ( int target, int pname, int param ) : void | ||
TexSubImage2D ( int target, int level, int xoffset, int yoffset, int format, int type, CanvasElement canvas ) : void | ||
TexSubImage2D ( int target, int level, int xoffset, int yoffset, int format, int type, ImageData pixels ) : void | ||
TexSubImage2D ( int target, int level, int xoffset, int yoffset, int format, int type, ImageElement image ) : void | ||
TexSubImage2D ( int target, int level, int xoffset, int yoffset, int format, int type, VideoElement video ) : void | ||
TexSubImage2D ( int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ArrayBufferView pixels ) : void | ||
Uniform1f ( WebGLUniformLocation location, double x ) : void | ||
Uniform1fv ( WebGLUniformLocation location, Float32Array v ) : void | ||
Uniform1fv ( WebGLUniformLocation location, double v ) : void | ||
Uniform1i ( WebGLUniformLocation location, int x ) : void | ||
Uniform1iv ( WebGLUniformLocation location, Int32Array v ) : void | ||
Uniform1iv ( WebGLUniformLocation location, int v ) : void | ||
Uniform2f ( WebGLUniformLocation location, double x, double y ) : void | ||
Uniform2fv ( WebGLUniformLocation location, Float32Array v ) : void | ||
Uniform2fv ( WebGLUniformLocation location, double v ) : void | ||
Uniform2i ( WebGLUniformLocation location, int x, int y ) : void | ||
Uniform2iv ( WebGLUniformLocation location, Int32Array v ) : void | ||
Uniform2iv ( WebGLUniformLocation location, int v ) : void | ||
Uniform3f ( WebGLUniformLocation location, double x, double y, double z ) : void | ||
Uniform3fv ( WebGLUniformLocation location, Float32Array v ) : void | ||
Uniform3fv ( WebGLUniformLocation location, double v ) : void | ||
Uniform3i ( WebGLUniformLocation location, int x, int y, int z ) : void | ||
Uniform3iv ( WebGLUniformLocation location, Int32Array v ) : void | ||
Uniform3iv ( WebGLUniformLocation location, int v ) : void | ||
Uniform4f ( WebGLUniformLocation location, double x, double y, double z, double w ) : void | ||
Uniform4fv ( WebGLUniformLocation location, Float32Array v ) : void | ||
Uniform4fv ( WebGLUniformLocation location, double v ) : void | ||
Uniform4i ( WebGLUniformLocation location, int x, int y, int z, int w ) : void | ||
Uniform4iv ( WebGLUniformLocation location, Int32Array v ) : void | ||
Uniform4iv ( WebGLUniformLocation location, int v ) : void | ||
UniformMatrix2fv ( WebGLUniformLocation location, bool transpose, Float32Array value ) : void | ||
UniformMatrix2fv ( WebGLUniformLocation location, bool transpose, double value ) : void | ||
UniformMatrix3fv ( WebGLUniformLocation location, bool transpose, Float32Array value ) : void | ||
UniformMatrix3fv ( WebGLUniformLocation location, bool transpose, double value ) : void | ||
UniformMatrix4fv ( WebGLUniformLocation location, bool transpose, Float32Array value ) : void | ||
UniformMatrix4fv ( WebGLUniformLocation location, bool transpose, double value ) : void | ||
UseProgram ( WebGLProgram program ) : void | ||
ValidateProgram ( WebGLProgram program ) : void | ||
VertexAttrib1f ( int indx, double x ) : void | ||
VertexAttrib1fv ( int indx, Float32Array values ) : void | ||
VertexAttrib1fv ( int indx, double values ) : void | ||
VertexAttrib2f ( int indx, double x, double y ) : void | ||
VertexAttrib2fv ( int indx, Float32Array values ) : void | ||
VertexAttrib2fv ( int indx, double values ) : void | ||
VertexAttrib3f ( int indx, double x, double y, double z ) : void | ||
VertexAttrib3fv ( int indx, Float32Array values ) : void | ||
VertexAttrib3fv ( int indx, double values ) : void | ||
VertexAttrib4f ( int indx, double x, double y, double z, double w ) : void | ||
VertexAttrib4fv ( int indx, Float32Array values ) : void | ||
VertexAttrib4fv ( int indx, double values ) : void | ||
VertexAttribPointer ( int indx, int size, int type, bool normalized, int stride, long offset ) : void | ||
Viewport ( int x, int y, int width, int height ) : void |
메소드 | 설명 | |
---|---|---|
WebGLRenderingContext ( ) : System.Collections.TypedArrays |
public AttachShader ( |
||
program | ||
shader | ||
리턴 | void |
public BindAttribLocation ( |
||
program | ||
index | int | |
name | string | |
리턴 | void |
public BindBuffer ( int target, |
||
target | int | |
buffer | ||
리턴 | void |
public BindFramebuffer ( int target, |
||
target | int | |
framebuffer | ||
리턴 | void |
public BindRenderbuffer ( int target, |
||
target | int | |
renderbuffer | ||
리턴 | void |
public BindTexture ( int target, |
||
target | int | |
texture | ||
리턴 | void |
public BlendColor ( double red, double green, double blue, double alpha ) : void | ||
red | double | |
green | double | |
blue | double | |
alpha | double | |
리턴 | void |
public BlendEquationSeparate ( int modeRGB, int modeAlpha ) : void | ||
modeRGB | int | |
modeAlpha | int | |
리턴 | void |
public BlendFunc ( int sfactor, int dfactor ) : void | ||
sfactor | int | |
dfactor | int | |
리턴 | void |
public BlendFuncSeparate ( int srcRGB, int dstRGB, int srcAlpha, int dstAlpha ) : void | ||
srcRGB | int | |
dstRGB | int | |
srcAlpha | int | |
dstAlpha | int | |
리턴 | void |
public BufferData ( int target, System.Collections.TypedArrays.ArrayBuffer data, int usage ) : void | ||
target | int | |
data | System.Collections.TypedArrays.ArrayBuffer | |
usage | int | |
리턴 | void |
public BufferData ( int target, System.Collections.TypedArrays.ArrayBufferView data, int usage ) : void | ||
target | int | |
data | System.Collections.TypedArrays.ArrayBufferView | |
usage | int | |
리턴 | void |
public BufferData ( int target, long size, int usage ) : void | ||
target | int | |
size | long | |
usage | int | |
리턴 | void |
public BufferSubData ( int target, long offset, System.Collections.TypedArrays.ArrayBuffer data ) : void | ||
target | int | |
offset | long | |
data | System.Collections.TypedArrays.ArrayBuffer | |
리턴 | void |
public BufferSubData ( int target, long offset, System.Collections.TypedArrays.ArrayBufferView data ) : void | ||
target | int | |
offset | long | |
data | System.Collections.TypedArrays.ArrayBufferView | |
리턴 | void |
public CheckFramebufferStatus ( int target ) : int | ||
target | int | |
리턴 | int |
public ClearColor ( double red, double green, double blue, double alpha ) : void | ||
red | double | |
green | double | |
blue | double | |
alpha | double | |
리턴 | void |
public ColorMask ( bool red, bool green, bool blue, bool alpha ) : void | ||
red | bool | |
green | bool | |
blue | bool | |
alpha | bool | |
리턴 | void |
public CompileShader ( |
||
shader | ||
리턴 | void |
public CompressedTexImage2D ( int target, int level, int internalformat, int width, int height, int border, System.Collections.TypedArrays.ArrayBufferView data ) : void | ||
target | int | |
level | int | |
internalformat | int | |
width | int | |
height | int | |
border | int | |
data | System.Collections.TypedArrays.ArrayBufferView | |
리턴 | void |
public CompressedTexSubImage2D ( int target, int level, int xoffset, int yoffset, int width, int height, int format, System.Collections.TypedArrays.ArrayBufferView data ) : void | ||
target | int | |
level | int | |
xoffset | int | |
yoffset | int | |
width | int | |
height | int | |
format | int | |
data | System.Collections.TypedArrays.ArrayBufferView | |
리턴 | void |
public CopyTexImage2D ( int target, int level, int internalformat, int x, int y, int width, int height, int border ) : void | ||
target | int | |
level | int | |
internalformat | int | |
x | int | |
y | int | |
width | int | |
height | int | |
border | int | |
리턴 | void |
public CopyTexSubImage2D ( int target, int level, int xoffset, int yoffset, int x, int y, int width, int height ) : void | ||
target | int | |
level | int | |
xoffset | int | |
yoffset | int | |
x | int | |
y | int | |
width | int | |
height | int | |
리턴 | void |
public DeleteFramebuffer ( WebGLFramebuffer framebuffer ) : void | ||
framebuffer | WebGLFramebuffer | |
리턴 | void |
public DeleteProgram ( WebGLProgram program ) : void | ||
program | WebGLProgram | |
리턴 | void |
public DeleteRenderbuffer ( WebGLRenderbuffer renderbuffer ) : void | ||
renderbuffer | WebGLRenderbuffer | |
리턴 | void |
public DeleteTexture ( WebGLTexture texture ) : void | ||
texture | WebGLTexture | |
리턴 | void |
public DepthRange ( double zNear, double zFar ) : void | ||
zNear | double | |
zFar | double | |
리턴 | void |
public DetachShader ( WebGLProgram program, WebGLShader shader ) : void | ||
program | WebGLProgram | |
shader | WebGLShader | |
리턴 | void |
public DisableVertexAttribArray ( int index ) : void | ||
index | int | |
리턴 | void |
public DrawArrays ( int mode, int first, int count ) : void | ||
mode | int | |
first | int | |
count | int | |
리턴 | void |
public DrawElements ( int mode, int count, int type, long offset ) : void | ||
mode | int | |
count | int | |
type | int | |
offset | long | |
리턴 | void |
public EnableVertexAttribArray ( int index ) : void | ||
index | int | |
리턴 | void |
public FramebufferRenderbuffer ( int target, int attachment, int renderbuffertarget, WebGLRenderbuffer renderbuffer ) : void | ||
target | int | |
attachment | int | |
renderbuffertarget | int | |
renderbuffer | WebGLRenderbuffer | |
리턴 | void |
public FramebufferTexture2D ( int target, int attachment, int textarget, WebGLTexture texture, int level ) : void | ||
target | int | |
attachment | int | |
textarget | int | |
texture | WebGLTexture | |
level | int | |
리턴 | void |
public GetActiveAttrib ( WebGLProgram program, int index ) : WebGLActiveInfo | ||
program | WebGLProgram | |
index | int | |
리턴 | WebGLActiveInfo |
public GetActiveUniform ( WebGLProgram program, int index ) : WebGLActiveInfo | ||
program | WebGLProgram | |
index | int | |
리턴 | WebGLActiveInfo |
public GetAttachedShaders ( WebGLProgram program ) : WebGLShader[] | ||
program | WebGLProgram | |
리턴 | WebGLShader[] |
public GetAttribLocation ( WebGLProgram program, string name ) : int | ||
program | WebGLProgram | |
name | string | |
리턴 | int |
public GetBufferParameter ( int target, int pname ) : object | ||
target | int | |
pname | int | |
리턴 | object |
public GetContextAttributes ( ) : WebGLContextAttributes | ||
리턴 | WebGLContextAttributes |
public GetFramebufferAttachmentParameter ( int target, int attachment, int pname ) : object | ||
target | int | |
attachment | int | |
pname | int | |
리턴 | object |
public GetProgramInfoLog ( WebGLProgram program ) : string | ||
program | WebGLProgram | |
리턴 | string |
public GetProgramParameter ( WebGLProgram program, int pname ) : object | ||
program | WebGLProgram | |
pname | int | |
리턴 | object |
public GetRenderbufferParameter ( int target, int pname ) : object | ||
target | int | |
pname | int | |
리턴 | object |
public GetShaderInfoLog ( WebGLShader shader ) : string | ||
shader | WebGLShader | |
리턴 | string |
public GetShaderParameter ( WebGLShader shader, int pname ) : object | ||
shader | WebGLShader | |
pname | int | |
리턴 | object |
public GetShaderPrecisionFormat ( int shadertype, int precisiontype ) : WebGLShaderPrecisionFormat | ||
shadertype | int | |
precisiontype | int | |
리턴 | WebGLShaderPrecisionFormat |
public GetShaderSource ( WebGLShader shader ) : string | ||
shader | WebGLShader | |
리턴 | string |
public GetTexParameter ( int target, int pname ) : object | ||
target | int | |
pname | int | |
리턴 | object |
public GetUniform ( WebGLProgram program, WebGLUniformLocation location ) : object | ||
program | WebGLProgram | |
location | WebGLUniformLocation | |
리턴 | object |
public GetUniformLocation ( WebGLProgram program, string name ) : WebGLUniformLocation | ||
program | WebGLProgram | |
name | string | |
리턴 | WebGLUniformLocation |
public GetVertexAttrib ( int index, int pname ) : object | ||
index | int | |
pname | int | |
리턴 | object |
public GetVertexAttribOffset ( int index, int pname ) : long | ||
index | int | |
pname | int | |
리턴 | long |
public IsFramebuffer ( WebGLFramebuffer framebuffer ) : bool | ||
framebuffer | WebGLFramebuffer | |
리턴 | bool |
public IsRenderbuffer ( WebGLRenderbuffer renderbuffer ) : bool | ||
renderbuffer | WebGLRenderbuffer | |
리턴 | bool |
public LinkProgram ( WebGLProgram program ) : void | ||
program | WebGLProgram | |
리턴 | void |
public PolygonOffset ( double factor, double units ) : void | ||
factor | double | |
units | double | |
리턴 | void |
public ReadPixels ( int x, int y, int width, int height, int format, int type, ArrayBufferView pixels ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
format | int | |
type | int | |
pixels | ArrayBufferView | |
리턴 | void |
public RenderbufferStorage ( int target, int internalformat, int width, int height ) : void | ||
target | int | |
internalformat | int | |
width | int | |
height | int | |
리턴 | void |
public SampleCoverage ( double value, bool invert ) : void | ||
value | double | |
invert | bool | |
리턴 | void |
public Scissor ( int x, int y, int width, int height ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
리턴 | void |
public ShaderSource ( WebGLShader shader, string source ) : void | ||
shader | WebGLShader | |
source | string | |
리턴 | void |
public StencilFunc ( int func, int @ref, int mask ) : void | ||
func | int | |
@ref | int | |
mask | int | |
리턴 | void |
public StencilFuncSeparate ( int face, int func, int @ref, int mask ) : void | ||
face | int | |
func | int | |
@ref | int | |
mask | int | |
리턴 | void |
public StencilMaskSeparate ( int face, int mask ) : void | ||
face | int | |
mask | int | |
리턴 | void |
public StencilOp ( int fail, int zfail, int zpass ) : void | ||
fail | int | |
zfail | int | |
zpass | int | |
리턴 | void |
public StencilOpSeparate ( int face, int fail, int zfail, int zpass ) : void | ||
face | int | |
fail | int | |
zfail | int | |
zpass | int | |
리턴 | void |
public TexImage2D ( int target, int level, int internalformat, int format, int type, CanvasElement canvas ) : void | ||
target | int | |
level | int | |
internalformat | int | |
format | int | |
type | int | |
canvas | CanvasElement | |
리턴 | void |
public TexImage2D ( int target, int level, int internalformat, int format, int type, ImageData pixels ) : void | ||
target | int | |
level | int | |
internalformat | int | |
format | int | |
type | int | |
pixels | ImageData | |
리턴 | void |
public TexImage2D ( int target, int level, int internalformat, int format, int type, ImageElement image ) : void | ||
target | int | |
level | int | |
internalformat | int | |
format | int | |
type | int | |
image | ImageElement | |
리턴 | void |
public TexImage2D ( int target, int level, int internalformat, int format, int type, VideoElement video ) : void | ||
target | int | |
level | int | |
internalformat | int | |
format | int | |
type | int | |
video | VideoElement | |
리턴 | void |
public TexImage2D ( int target, int level, int internalformat, int width, int height, int border, int format, int type, ArrayBufferView pixels ) : void | ||
target | int | |
level | int | |
internalformat | int | |
width | int | |
height | int | |
border | int | |
format | int | |
type | int | |
pixels | ArrayBufferView | |
리턴 | void |
public TexParameterf ( int target, int pname, double param ) : void | ||
target | int | |
pname | int | |
param | double | |
리턴 | void |
public TexParameteri ( int target, int pname, int param ) : void | ||
target | int | |
pname | int | |
param | int | |
리턴 | void |
public TexSubImage2D ( int target, int level, int xoffset, int yoffset, int format, int type, CanvasElement canvas ) : void | ||
target | int | |
level | int | |
xoffset | int | |
yoffset | int | |
format | int | |
type | int | |
canvas | CanvasElement | |
리턴 | void |
public TexSubImage2D ( int target, int level, int xoffset, int yoffset, int format, int type, ImageData pixels ) : void | ||
target | int | |
level | int | |
xoffset | int | |
yoffset | int | |
format | int | |
type | int | |
pixels | ImageData | |
리턴 | void |
public TexSubImage2D ( int target, int level, int xoffset, int yoffset, int format, int type, ImageElement image ) : void | ||
target | int | |
level | int | |
xoffset | int | |
yoffset | int | |
format | int | |
type | int | |
image | ImageElement | |
리턴 | void |
public TexSubImage2D ( int target, int level, int xoffset, int yoffset, int format, int type, VideoElement video ) : void | ||
target | int | |
level | int | |
xoffset | int | |
yoffset | int | |
format | int | |
type | int | |
video | VideoElement | |
리턴 | void |
public TexSubImage2D ( int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ArrayBufferView pixels ) : void | ||
target | int | |
level | int | |
xoffset | int | |
yoffset | int | |
width | int | |
height | int | |
format | int | |
type | int | |
pixels | ArrayBufferView | |
리턴 | void |
public Uniform1f ( WebGLUniformLocation location, double x ) : void | ||
location | WebGLUniformLocation | |
x | double | |
리턴 | void |
public Uniform1fv ( WebGLUniformLocation location, Float32Array v ) : void | ||
location | WebGLUniformLocation | |
v | Float32Array | |
리턴 | void |
public Uniform1fv ( WebGLUniformLocation location, double v ) : void | ||
location | WebGLUniformLocation | |
v | double | |
리턴 | void |
public Uniform1i ( WebGLUniformLocation location, int x ) : void | ||
location | WebGLUniformLocation | |
x | int | |
리턴 | void |
public Uniform1iv ( WebGLUniformLocation location, Int32Array v ) : void | ||
location | WebGLUniformLocation | |
v | Int32Array | |
리턴 | void |
public Uniform1iv ( WebGLUniformLocation location, int v ) : void | ||
location | WebGLUniformLocation | |
v | int | |
리턴 | void |
public Uniform2f ( WebGLUniformLocation location, double x, double y ) : void | ||
location | WebGLUniformLocation | |
x | double | |
y | double | |
리턴 | void |
public Uniform2fv ( WebGLUniformLocation location, Float32Array v ) : void | ||
location | WebGLUniformLocation | |
v | Float32Array | |
리턴 | void |
public Uniform2fv ( WebGLUniformLocation location, double v ) : void | ||
location | WebGLUniformLocation | |
v | double | |
리턴 | void |
public Uniform2i ( WebGLUniformLocation location, int x, int y ) : void | ||
location | WebGLUniformLocation | |
x | int | |
y | int | |
리턴 | void |
public Uniform2iv ( WebGLUniformLocation location, Int32Array v ) : void | ||
location | WebGLUniformLocation | |
v | Int32Array | |
리턴 | void |
public Uniform2iv ( WebGLUniformLocation location, int v ) : void | ||
location | WebGLUniformLocation | |
v | int | |
리턴 | void |
public Uniform3f ( WebGLUniformLocation location, double x, double y, double z ) : void | ||
location | WebGLUniformLocation | |
x | double | |
y | double | |
z | double | |
리턴 | void |
public Uniform3fv ( WebGLUniformLocation location, Float32Array v ) : void | ||
location | WebGLUniformLocation | |
v | Float32Array | |
리턴 | void |
public Uniform3fv ( WebGLUniformLocation location, double v ) : void | ||
location | WebGLUniformLocation | |
v | double | |
리턴 | void |
public Uniform3i ( WebGLUniformLocation location, int x, int y, int z ) : void | ||
location | WebGLUniformLocation | |
x | int | |
y | int | |
z | int | |
리턴 | void |
public Uniform3iv ( WebGLUniformLocation location, Int32Array v ) : void | ||
location | WebGLUniformLocation | |
v | Int32Array | |
리턴 | void |
public Uniform3iv ( WebGLUniformLocation location, int v ) : void | ||
location | WebGLUniformLocation | |
v | int | |
리턴 | void |
public Uniform4f ( WebGLUniformLocation location, double x, double y, double z, double w ) : void | ||
location | WebGLUniformLocation | |
x | double | |
y | double | |
z | double | |
w | double | |
리턴 | void |
public Uniform4fv ( WebGLUniformLocation location, Float32Array v ) : void | ||
location | WebGLUniformLocation | |
v | Float32Array | |
리턴 | void |
public Uniform4fv ( WebGLUniformLocation location, double v ) : void | ||
location | WebGLUniformLocation | |
v | double | |
리턴 | void |
public Uniform4i ( WebGLUniformLocation location, int x, int y, int z, int w ) : void | ||
location | WebGLUniformLocation | |
x | int | |
y | int | |
z | int | |
w | int | |
리턴 | void |
public Uniform4iv ( WebGLUniformLocation location, Int32Array v ) : void | ||
location | WebGLUniformLocation | |
v | Int32Array | |
리턴 | void |
public Uniform4iv ( WebGLUniformLocation location, int v ) : void | ||
location | WebGLUniformLocation | |
v | int | |
리턴 | void |
public UniformMatrix2fv ( WebGLUniformLocation location, bool transpose, Float32Array value ) : void | ||
location | WebGLUniformLocation | |
transpose | bool | |
value | Float32Array | |
리턴 | void |
public UniformMatrix2fv ( WebGLUniformLocation location, bool transpose, double value ) : void | ||
location | WebGLUniformLocation | |
transpose | bool | |
value | double | |
리턴 | void |
public UniformMatrix3fv ( WebGLUniformLocation location, bool transpose, Float32Array value ) : void | ||
location | WebGLUniformLocation | |
transpose | bool | |
value | Float32Array | |
리턴 | void |
public UniformMatrix3fv ( WebGLUniformLocation location, bool transpose, double value ) : void | ||
location | WebGLUniformLocation | |
transpose | bool | |
value | double | |
리턴 | void |
public UniformMatrix4fv ( WebGLUniformLocation location, bool transpose, Float32Array value ) : void | ||
location | WebGLUniformLocation | |
transpose | bool | |
value | Float32Array | |
리턴 | void |
public UniformMatrix4fv ( WebGLUniformLocation location, bool transpose, double value ) : void | ||
location | WebGLUniformLocation | |
transpose | bool | |
value | double | |
리턴 | void |
public ValidateProgram ( WebGLProgram program ) : void | ||
program | WebGLProgram | |
리턴 | void |
public VertexAttrib1f ( int indx, double x ) : void | ||
indx | int | |
x | double | |
리턴 | void |
public VertexAttrib1fv ( int indx, Float32Array values ) : void | ||
indx | int | |
values | Float32Array | |
리턴 | void |
public VertexAttrib1fv ( int indx, double values ) : void | ||
indx | int | |
values | double | |
리턴 | void |
public VertexAttrib2f ( int indx, double x, double y ) : void | ||
indx | int | |
x | double | |
y | double | |
리턴 | void |
public VertexAttrib2fv ( int indx, Float32Array values ) : void | ||
indx | int | |
values | Float32Array | |
리턴 | void |
public VertexAttrib2fv ( int indx, double values ) : void | ||
indx | int | |
values | double | |
리턴 | void |
public VertexAttrib3f ( int indx, double x, double y, double z ) : void | ||
indx | int | |
x | double | |
y | double | |
z | double | |
리턴 | void |
public VertexAttrib3fv ( int indx, Float32Array values ) : void | ||
indx | int | |
values | Float32Array | |
리턴 | void |
public VertexAttrib3fv ( int indx, double values ) : void | ||
indx | int | |
values | double | |
리턴 | void |
public VertexAttrib4f ( int indx, double x, double y, double z, double w ) : void | ||
indx | int | |
x | double | |
y | double | |
z | double | |
w | double | |
리턴 | void |
public VertexAttrib4fv ( int indx, Float32Array values ) : void | ||
indx | int | |
values | Float32Array | |
리턴 | void |
public VertexAttrib4fv ( int indx, double values ) : void | ||
indx | int | |
values | double | |
리턴 | void |
public VertexAttribPointer ( int indx, int size, int type, bool normalized, int stride, long offset ) : void | ||
indx | int | |
size | int | |
type | int | |
normalized | bool | |
stride | int | |
offset | long | |
리턴 | void |
public Viewport ( int x, int y, int width, int height ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
리턴 | void |