메소드 | 설명 | |
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AddArc ( Rectangle rect, float start_angle, float sweep_angle ) : void | ||
AddArc ( RectangleF rect, float start_angle, float sweep_angle ) : void | ||
AddArc ( float x, float y, float width, float height, float start_angle, float sweep_angle ) : void | ||
AddArc ( int x, int y, int width, int height, float start_angle, float sweep_angle ) : void | ||
AddBezier ( Point pt1, Point pt2, Point pt3, Point pt4 ) : void | ||
AddBezier ( PointF pt1, PointF pt2, PointF pt3, PointF pt4 ) : void | ||
AddBezier ( float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4 ) : void | ||
AddBezier ( int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4 ) : void | ||
AddBeziers ( ) : void | ||
AddClosedCurve ( Point points ) : void | ||
AddClosedCurve ( Point points, float tension ) : void | ||
AddClosedCurve ( PointF points ) : void | ||
AddClosedCurve ( PointF points, float tension ) : void | ||
AddCurve ( Point points ) : void | ||
AddCurve ( Point points, float tension ) : void | ||
AddCurve ( Point points, int offset, int numberOfSegments, float tension ) : void | ||
AddCurve ( PointF points ) : void | ||
AddCurve ( PointF points, float tension ) : void | ||
AddCurve ( PointF points, int offset, int numberOfSegments, float tension ) : void | ||
AddEllipse ( Rectangle rect ) : void | ||
AddEllipse ( RectangleF rect ) : void | ||
AddEllipse ( float x, float y, float width, float height ) : void | ||
AddEllipse ( int x, int y, int width, int height ) : void | ||
AddLine ( Point pt1, Point pt2 ) : void | ||
AddLine ( PointF pt1, PointF pt2 ) : void | ||
AddLine ( float x1, float y1, float x2, float y2 ) : void | ||
AddLine ( int x1, int y1, int x2, int y2 ) : void | ||
AddLines ( Point points ) : void | ||
AddLines ( PointF points ) : void | ||
AddPath ( |
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AddPie ( Rectangle rect, float startAngle, float sweepAngle ) : void | ||
AddPie ( float x, float y, float width, float height, float startAngle, float sweepAngle ) : void | ||
AddPie ( int x, int y, int width, int height, float startAngle, float sweepAngle ) : void | ||
AddPolygon ( Point points ) : void | ||
AddPolygon ( PointF points ) : void | ||
AddRectangle ( Rectangle rect ) : void | ||
AddRectangle ( RectangleF rect ) : void | ||
AddRectangles ( Rectangle rects ) : void | ||
AddRectangles ( RectangleF rects ) : void | ||
AddString ( string s, FontFamily family, int style, float emSize, Point origin, StringFormat format ) : void | ||
AddString ( string s, FontFamily family, int style, float emSize, PointF origin, StringFormat format ) : void | ||
AddString ( string s, FontFamily family, int style, float emSize, Rectangle layoutRect, StringFormat format ) : void | ||
AddString ( string s, FontFamily family, int style, float emSize, RectangleF layoutRect, StringFormat format ) : void | ||
ClearMarkers ( ) : void | ||
Clone ( ) : object | ||
CloseAllFigures ( ) : void | ||
CloseFigure ( ) : void | ||
Dispose ( ) : void | ||
Flatten ( ) : void | ||
Flatten ( |
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Flatten ( |
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GetBounds ( ) : RectangleF | ||
GetBounds ( |
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GetBounds ( |
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GetLastPoint ( ) : PointF | ||
GraphicsPath ( ) : CoreGraphics | ||
GraphicsPath ( FillMode fillMode ) : CoreGraphics | ||
GraphicsPath ( Point pts, byte types ) : CoreGraphics | ||
GraphicsPath ( Point pts, byte types, FillMode fillMode ) : CoreGraphics | ||
GraphicsPath ( PointF pts, byte types ) : CoreGraphics | ||
GraphicsPath ( PointF pts, byte types, FillMode fillMode ) : CoreGraphics | ||
IsOutlineVisible ( Point point, Pen pen ) : bool | ||
IsOutlineVisible ( Point pt, Pen pen, Graphics graphics ) : bool | ||
IsOutlineVisible ( PointF point, Pen pen ) : bool | ||
IsOutlineVisible ( PointF pt, Pen pen, Graphics graphics ) : bool | ||
IsOutlineVisible ( float x, float y, Pen pen ) : bool | ||
IsOutlineVisible ( float x, float y, Pen pen, Graphics graphics ) : bool | ||
IsOutlineVisible ( int x, int y, Pen pen ) : bool | ||
IsOutlineVisible ( int x, int y, Pen pen, Graphics graphics ) : bool | ||
IsVisible ( Point point ) : bool | ||
IsVisible ( Point point, Graphics graphics ) : bool | ||
IsVisible ( PointF point ) : bool | ||
IsVisible ( PointF point, Graphics graphics ) : bool | ||
IsVisible ( float x, float y ) : bool | ||
IsVisible ( float x, float y, Graphics graphics ) : bool | ||
IsVisible ( int x, int y ) : bool | ||
IsVisible ( int x, int y, Graphics graphics ) : bool | ||
Reset ( ) : void | ||
Reverse ( ) : void | ||
SetMarkers ( ) : void | ||
StartFigure ( ) : void | ||
Transform ( |
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Warp ( PointF destPoints, RectangleF srcRect ) : void | ||
Warp ( PointF destPoints, RectangleF srcRect, |
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Warp ( PointF destPoints, RectangleF srcRect, |
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Warp ( PointF destPoints, RectangleF srcRect, |
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Widen ( Pen pen ) : void | ||
Widen ( Pen pen, |
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Widen ( Pen pen, |
메소드 | 설명 | |
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Append ( float x, float y, PathPointType type, bool compress ) : void | ||
AppendArc ( bool start, float x, float y, float width, float height, float startAngle, float endAngle ) : void | ||
AppendArcs ( float x, float y, float width, float height, float startAngle, float sweepAngle ) : void | ||
AppendBezier ( float x1, float y1, float x2, float y2, float x3, float y3 ) : void | ||
AppendCurve ( PointF points, PointF tangents, int offset, int length, CurveType type ) : void | ||
AppendPoint ( PointF point, PathPointType type, bool compress ) : void | ||
ConvertBezierToLines ( |
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FlattenPath ( |
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GetFirstPointType ( ) : PathPointType | ||
NativeDrawString ( string s, Font font, Color brush, RectangleF layoutRectangle, StringFormat stringFormat ) : void | ||
NearZero ( float value ) : bool | ||
PathHasCurve ( |
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ReverseSubpathAndAdjustFlags ( int start, int end, List |
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WidenPath ( |
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buildAttributedString ( string text, Font font, Color fontColor = null ) : NSMutableAttributedString | ||
nr_curve_flatten ( float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, float flatness, int level, List |
public AddArc ( Rectangle rect, float start_angle, float sweep_angle ) : void | ||
rect | Rectangle | |
start_angle | float | |
sweep_angle | float | |
리턴 | void |
public AddArc ( RectangleF rect, float start_angle, float sweep_angle ) : void | ||
rect | RectangleF | |
start_angle | float | |
sweep_angle | float | |
리턴 | void |
public AddArc ( float x, float y, float width, float height, float start_angle, float sweep_angle ) : void | ||
x | float | |
y | float | |
width | float | |
height | float | |
start_angle | float | |
sweep_angle | float | |
리턴 | void |
public AddArc ( int x, int y, int width, int height, float start_angle, float sweep_angle ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
start_angle | float | |
sweep_angle | float | |
리턴 | void |
public AddBezier ( Point pt1, Point pt2, Point pt3, Point pt4 ) : void | ||
pt1 | Point | |
pt2 | Point | |
pt3 | Point | |
pt4 | Point | |
리턴 | void |
public AddBezier ( PointF pt1, PointF pt2, PointF pt3, PointF pt4 ) : void | ||
pt1 | PointF | |
pt2 | PointF | |
pt3 | PointF | |
pt4 | PointF | |
리턴 | void |
public AddBezier ( float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4 ) : void | ||
x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
x3 | float | |
y3 | float | |
x4 | float | |
y4 | float | |
리턴 | void |
public AddBezier ( int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4 ) : void | ||
x1 | int | |
y1 | int | |
x2 | int | |
y2 | int | |
x3 | int | |
y3 | int | |
x4 | int | |
y4 | int | |
리턴 | void |
public AddClosedCurve ( Point points, float tension ) : void | ||
points | Point | |
tension | float | |
리턴 | void |
public AddClosedCurve ( PointF points, float tension ) : void | ||
points | PointF | |
tension | float | |
리턴 | void |
public AddCurve ( Point points, float tension ) : void | ||
points | Point | |
tension | float | |
리턴 | void |
public AddCurve ( Point points, int offset, int numberOfSegments, float tension ) : void | ||
points | Point | |
offset | int | |
numberOfSegments | int | |
tension | float | |
리턴 | void |
public AddCurve ( PointF points, float tension ) : void | ||
points | PointF | |
tension | float | |
리턴 | void |
public AddCurve ( PointF points, int offset, int numberOfSegments, float tension ) : void | ||
points | PointF | |
offset | int | |
numberOfSegments | int | |
tension | float | |
리턴 | void |
public AddEllipse ( float x, float y, float width, float height ) : void | ||
x | float | |
y | float | |
width | float | |
height | float | |
리턴 | void |
public AddEllipse ( int x, int y, int width, int height ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
리턴 | void |
public AddLine ( float x1, float y1, float x2, float y2 ) : void | ||
x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
리턴 | void |
public AddLine ( int x1, int y1, int x2, int y2 ) : void | ||
x1 | int | |
y1 | int | |
x2 | int | |
y2 | int | |
리턴 | void |
public AddPath ( |
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addingPath | ||
connect | bool | |
리턴 | void |
public AddPie ( Rectangle rect, float startAngle, float sweepAngle ) : void | ||
rect | Rectangle | |
startAngle | float | |
sweepAngle | float | |
리턴 | void |
public AddPie ( float x, float y, float width, float height, float startAngle, float sweepAngle ) : void | ||
x | float | |
y | float | |
width | float | |
height | float | |
startAngle | float | |
sweepAngle | float | |
리턴 | void |
public AddPie ( int x, int y, int width, int height, float startAngle, float sweepAngle ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
startAngle | float | |
sweepAngle | float | |
리턴 | void |
public AddString ( string s, FontFamily family, int style, float emSize, Point origin, StringFormat format ) : void | ||
s | string | |
family | FontFamily | |
style | int | |
emSize | float | |
origin | Point | |
format | StringFormat | |
리턴 | void |
public AddString ( string s, FontFamily family, int style, float emSize, PointF origin, StringFormat format ) : void | ||
s | string | |
family | FontFamily | |
style | int | |
emSize | float | |
origin | PointF | |
format | StringFormat | |
리턴 | void |
public AddString ( string s, FontFamily family, int style, float emSize, Rectangle layoutRect, StringFormat format ) : void | ||
s | string | |
family | FontFamily | |
style | int | |
emSize | float | |
layoutRect | Rectangle | |
format | StringFormat | |
리턴 | void |
public AddString ( string s, FontFamily family, int style, float emSize, RectangleF layoutRect, StringFormat format ) : void | ||
s | string | |
family | FontFamily | |
style | int | |
emSize | float | |
layoutRect | RectangleF | |
format | StringFormat | |
리턴 | void |
public Flatten ( |
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matrix | ||
flatness | float | |
리턴 | void |
public GetBounds ( |
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matrix | ||
pen | Pen | |
리턴 | RectangleF |
public GraphicsPath ( FillMode fillMode ) : CoreGraphics | ||
fillMode | FillMode | |
리턴 | CoreGraphics |
public GraphicsPath ( Point pts, byte types ) : CoreGraphics | ||
pts | Point | |
types | byte | |
리턴 | CoreGraphics |
public GraphicsPath ( Point pts, byte types, FillMode fillMode ) : CoreGraphics | ||
pts | Point | |
types | byte | |
fillMode | FillMode | |
리턴 | CoreGraphics |
public GraphicsPath ( PointF pts, byte types ) : CoreGraphics | ||
pts | PointF | |
types | byte | |
리턴 | CoreGraphics |
public GraphicsPath ( PointF pts, byte types, FillMode fillMode ) : CoreGraphics | ||
pts | PointF | |
types | byte | |
fillMode | FillMode | |
리턴 | CoreGraphics |
public IsOutlineVisible ( Point point, Pen pen ) : bool | ||
point | Point | |
pen | Pen | |
리턴 | bool |
public IsOutlineVisible ( Point pt, Pen pen, Graphics graphics ) : bool | ||
pt | Point | |
pen | Pen | |
graphics | Graphics | |
리턴 | bool |
public IsOutlineVisible ( PointF point, Pen pen ) : bool | ||
point | PointF | |
pen | Pen | |
리턴 | bool |
public IsOutlineVisible ( PointF pt, Pen pen, Graphics graphics ) : bool | ||
pt | PointF | |
pen | Pen | |
graphics | Graphics | |
리턴 | bool |
public IsOutlineVisible ( float x, float y, Pen pen ) : bool | ||
x | float | |
y | float | |
pen | Pen | |
리턴 | bool |
public IsOutlineVisible ( float x, float y, Pen pen, Graphics graphics ) : bool | ||
x | float | |
y | float | |
pen | Pen | |
graphics | Graphics | |
리턴 | bool |
public IsOutlineVisible ( int x, int y, Pen pen ) : bool | ||
x | int | |
y | int | |
pen | Pen | |
리턴 | bool |
public IsOutlineVisible ( int x, int y, Pen pen, Graphics graphics ) : bool | ||
x | int | |
y | int | |
pen | Pen | |
graphics | Graphics | |
리턴 | bool |
public IsVisible ( Point point, Graphics graphics ) : bool | ||
point | Point | |
graphics | Graphics | |
리턴 | bool |
public IsVisible ( PointF point, Graphics graphics ) : bool | ||
point | PointF | |
graphics | Graphics | |
리턴 | bool |
public IsVisible ( float x, float y, Graphics graphics ) : bool | ||
x | float | |
y | float | |
graphics | Graphics | |
리턴 | bool |
public IsVisible ( int x, int y, Graphics graphics ) : bool | ||
x | int | |
y | int | |
graphics | Graphics | |
리턴 | bool |
public Warp ( PointF destPoints, RectangleF srcRect ) : void | ||
destPoints | PointF | |
srcRect | RectangleF | |
리턴 | void |
public Warp ( PointF destPoints, RectangleF srcRect, |
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destPoints | PointF | |
srcRect | RectangleF | |
matrix | ||
리턴 | void |
public Warp ( PointF destPoints, RectangleF srcRect, |
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destPoints | PointF | |
srcRect | RectangleF | |
matrix | ||
warpMode | WarpMode | |
리턴 | void |
public Warp ( PointF destPoints, RectangleF srcRect, |
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destPoints | PointF | |
srcRect | RectangleF | |
matrix | ||
warpMode | WarpMode | |
flatness | float | |
리턴 | void |
public Widen ( Pen pen, |
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pen | Pen | |
matrix | ||
flatness | float | |
리턴 | void |