C# 클래스 Supernova.Particles2D.ParticleEffect2DFactory

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공개 메소드들

메소드 설명
AddModifier ( IModifier modifier ) : ParticleEffect2DFactory
AddTexture ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : ParticleEffect2DFactory
Create ( ) : ParticleEffect2D
Initialize ( int maxParticles, int particleLifespan ) : ParticleEffect2DFactory
SetEmissionPattern ( IEmissionPattern emissionPattern ) : ParticleEffect2DFactory
SetEmitAmount ( int emitAmount ) : ParticleEffect2DFactory
SetMaxParticleSpeed ( float maxSpeed ) : ParticleEffect2DFactory

비공개 메소드들

메소드 설명
ParticleEffect2DFactory ( ParticleEffect2D particleEffect ) : Microsoft.Xna.Framework.Graphics

메소드 상세

AddModifier() 공개 메소드

public AddModifier ( IModifier modifier ) : ParticleEffect2DFactory
modifier IModifier
리턴 ParticleEffect2DFactory

AddTexture() 공개 메소드

public AddTexture ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : ParticleEffect2DFactory
texture Microsoft.Xna.Framework.Graphics.Texture2D
리턴 ParticleEffect2DFactory

Create() 공개 메소드

public Create ( ) : ParticleEffect2D
리턴 ParticleEffect2D

Initialize() 공개 정적인 메소드

public static Initialize ( int maxParticles, int particleLifespan ) : ParticleEffect2DFactory
maxParticles int
particleLifespan int
리턴 ParticleEffect2DFactory

SetEmissionPattern() 공개 메소드

public SetEmissionPattern ( IEmissionPattern emissionPattern ) : ParticleEffect2DFactory
emissionPattern IEmissionPattern
리턴 ParticleEffect2DFactory

SetEmitAmount() 공개 메소드

public SetEmitAmount ( int emitAmount ) : ParticleEffect2DFactory
emitAmount int
리턴 ParticleEffect2DFactory

SetMaxParticleSpeed() 공개 메소드

public SetMaxParticleSpeed ( float maxSpeed ) : ParticleEffect2DFactory
maxSpeed float
리턴 ParticleEffect2DFactory