메소드 | 설명 | |
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addObjectToRoom ( IInteractable p_obj, PlaceID p_room ) : void | ||
clearMaps ( ) : void | ||
dequeueObjectToCurrentRoom ( IInteractable p_obj ) : void | ||
drawMap ( |
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enqueueObjectToCurrentRoom ( IInteractable p_obj ) : void | ||
getRoom ( PlaceID p_roomName ) : |
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handleWarp ( |
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init ( GraphicsDevice graphicsDevice, double scaleFactor ) : void | ||
loadMaps ( Microsoft.Xna.Framework.Content.ContentManager p_content ) : void | ||
removeObjectFromRoom ( IInteractable p_obj, PlaceID p_room ) : void | ||
setRoom ( PlaceID p_roomName ) : void | ||
setRoom ( PlaceID p_roomName, int p_newX, int p_newY, Direction p_newDirection ) : void | ||
setRoomNoTransition ( PlaceID p_roomName ) : void | ||
setRoomNoTransition ( PlaceID p_roomName, int p_newX, int p_newY, Direction p_newDirection ) : void | ||
update ( float elapsed ) : void | ||
updateCameraOffset ( |
public static addObjectToRoom ( IInteractable p_obj, PlaceID p_room ) : void | ||
p_obj | IInteractable | |
p_room | PlaceID | |
리턴 | void |
public static dequeueObjectToCurrentRoom ( IInteractable p_obj ) : void | ||
p_obj | IInteractable | |
리턴 | void |
public static drawMap ( |
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p_spriteBatch | ||
리턴 | void |
public static enqueueObjectToCurrentRoom ( IInteractable p_obj ) : void | ||
p_obj | IInteractable | |
리턴 | void |
public static init ( GraphicsDevice graphicsDevice, double scaleFactor ) : void | ||
graphicsDevice | GraphicsDevice | |
scaleFactor | double | |
리턴 | void |
public static loadMaps ( Microsoft.Xna.Framework.Content.ContentManager p_content ) : void | ||
p_content | Microsoft.Xna.Framework.Content.ContentManager | |
리턴 | void |
public static removeObjectFromRoom ( IInteractable p_obj, PlaceID p_room ) : void | ||
p_obj | IInteractable | |
p_room | PlaceID | |
리턴 | void |
public static setRoom ( PlaceID p_roomName, int p_newX, int p_newY, Direction p_newDirection ) : void | ||
p_roomName | PlaceID | |
p_newX | int | |
p_newY | int | |
p_newDirection | Direction | |
리턴 | void |
public static setRoomNoTransition ( PlaceID p_roomName ) : void | ||
p_roomName | PlaceID | |
리턴 | void |
public static setRoomNoTransition ( PlaceID p_roomName, int p_newX, int p_newY, Direction p_newDirection ) : void | ||
p_roomName | PlaceID | |
p_newX | int | |
p_newY | int | |
p_newDirection | Direction | |
리턴 | void |
public static updateCameraOffset ( |
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p_hero | ||
리턴 | void |