메소드 | 설명 | |
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dispose ( ) : void |
Disposes of all resources contained in BGMusic. Call this method at the end of the Game's life.
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fadeIn ( ) : void |
Song starts from silence and fades in to full volume. Default fade in time.
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fadeIn ( double fadeTime ) : void |
Song starts from silence and fades in to full volume
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fadeOut ( ) : void |
Song starts from full volume and fades out to silence. Default fade out time.
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fadeOut ( double fadeTime ) : void |
Song starts from full volume and fades out to silence
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isLooping ( ) : bool |
Specifies whether a song is looping (true by default)
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isPaused ( ) : bool |
Specifies whether the soundtrack is paused (false if is playing)
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playSong ( string fileName ) : void |
Begins playing a song with the specified file name. Only .mp3, .wma, and .m4a are supported.
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setLooping ( bool looping ) : void |
Sets whether a song should loop upon ending (true by default)
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setPaused ( bool pause ) : void |
Sets whether the soundtrack is paused or not
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setVolume ( float volume ) : void |
Changes the volume of playback; BGMusic.SILENCE can be used for muting the song, while BGMusic.FULL_VOLUME can unmute.
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stopSong ( ) : void |
Stops song and disposes of it (cannot be resumed afterward)
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transitionToSong ( string fileName ) : void |
Fades out the current song and starts playing the new song after a short lag. Default fade time and lag times are used.
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transitionToSong ( string fileName, double fadeTime, double lagTime ) : void |
Fades out the current song and starts playing the new song after a short lag
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transitionToSongWithFadeIn ( string fileName ) : void |
Fades out the current song and starts fading into the new song after a short lag. Default fade and lag times are used.
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transitionToSongWithFadeIn ( string fileName, double fadeTime, double lagTime ) : void |
Fades out the current song and starts fading into the new song after a short lag
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메소드 | 설명 | |
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OnFadeOver ( object source, System.Timers.ElapsedEventArgs e ) : void | ||
OnFadeOverFadeIn ( object source, System.Timers.ElapsedEventArgs e ) : void | ||
tryAllFileTypes ( string fileName ) : bool |
public static fadeIn ( double fadeTime ) : void | ||
fadeTime | double | Time to fade in, in milliseconds |
리턴 | void |
public static fadeOut ( double fadeTime ) : void | ||
fadeTime | double | Time to fade out, in milliseconds |
리턴 | void |
public static playSong ( string fileName ) : void | ||
fileName | string | File name of the song in the "Content" directory |
리턴 | void |
public static setLooping ( bool looping ) : void | ||
looping | bool | True if the song should loop, false otherwise |
리턴 | void |
public static transitionToSong ( string fileName ) : void | ||
fileName | string | File name of the new song to play in the "Content" folder |
리턴 | void |
public static transitionToSong ( string fileName, double fadeTime, double lagTime ) : void | ||
fileName | string | File name of the new song to play in the "Content" folder |
fadeTime | double | Time to fade out, in milliseconds |
lagTime | double | Lag time between the two songs (excluding fade time), in milliseconds |
리턴 | void |
public static transitionToSongWithFadeIn ( string fileName ) : void | ||
fileName | string | File name of the new song to play in the "Content" folder |
리턴 | void |
public static transitionToSongWithFadeIn ( string fileName, double fadeTime, double lagTime ) : void | ||
fileName | string | File name of the new song to play in the "Content" folder |
fadeTime | double | Time to fade out and fade in (each), in milliseconds |
lagTime | double | Lag time between the two songs (excluding fade time), in milliseconds |
리턴 | void |