메소드 | 설명 | |
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Asteroid ( ) : System | ||
Asteroid ( Vector2 pos, int size, double speed, Vector2 direction ) : System | ||
Asteroid ( int posX, int posY, int size, float speed, Vector2 direction ) : System | ||
CheckBoundries ( int scrnWidth, int scrnHeight ) : void | ||
Draw ( |
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GetAsteroidHitbox ( ) : |
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GetSize ( ) : int | ||
GetXPos ( ) : int | ||
GetYPos ( ) : int | ||
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
Update ( |
public Asteroid ( Vector2 pos, int size, double speed, Vector2 direction ) : System | ||
pos | Vector2 | |
size | int | |
speed | double | |
direction | Vector2 | |
리턴 | System |
public Asteroid ( int posX, int posY, int size, float speed, Vector2 direction ) : System | ||
posX | int | |
posY | int | |
size | int | |
speed | float | |
direction | Vector2 | |
리턴 | System |
public CheckBoundries ( int scrnWidth, int scrnHeight ) : void | ||
scrnWidth | int | |
scrnHeight | int | |
리턴 | void |
public Draw ( |
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batch | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
리턴 | void |
public GetAsteroidHitbox ( ) : |
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리턴 |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
리턴 | void |
public Update ( |
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gametime | ||
리턴 | void |