메소드 | 설명 | |
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HandleMsg ( IPacketMsg packetMsg ) : void |
Handles a client message. This should not be called directly.
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LogOff ( ) : void |
Logs the game server off of the Steam3 network. This method does not disconnect the client. Results are returned in a SteamUser.LoggedOffCallback.
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LogOn ( LogOnDetails details ) : void |
Logs onto the Steam network as a persistent game server. The client should already have been connected at this point. Results are return in a SteamUser.LoggedOnCallback.
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LogOnAnonymous ( uint appId ) : void |
Logs the client into the Steam3 network as an anonymous game server. The client should already have been connected at this point. Results are returned in a SteamUser.LoggedOnCallback.
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HandleAuthComplete ( IPacketMsg packetMsg ) : void | ||
HandleStatusReply ( IPacketMsg packetMsg ) : void | ||
SteamGameServer ( ) : System |
public HandleMsg ( IPacketMsg packetMsg ) : void | ||
packetMsg | IPacketMsg | The packet message that contains the data. |
리턴 | void |
public LogOn ( LogOnDetails details ) : void | ||
details | LogOnDetails | The details to use for logging on. |
리턴 | void |
public LogOnAnonymous ( uint appId ) : void | ||
appId | uint | The AppID served by this game server, or 0 for the default. |
리턴 | void |