C# 클래스 StarWarrior.StarWarriorGame

This is the main type for Star Warrior.
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: thelinuxlich/starwarrior_CSharp

공개 메소드들

메소드 설명
StarWarriorGame ( ) : System

Initializes a new instance of the StarWarriorGame class.

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the entityWorld, checking for collisions, gathering input, and playing audio.

비공개 메소드들

메소드 설명
InitializeEnemyShips ( ) : void

The initialize enemy ships.

InitializePlayerShip ( ) : void

The initialize player ship.

메소드 상세

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

StarWarriorGame() 공개 메소드

Initializes a new instance of the StarWarriorGame class.
public StarWarriorGame ( ) : System
리턴 System

Update() 보호된 메소드

Allows the game to run logic such as updating the entityWorld, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void