프로퍼티 | 타입 | 설명 | |
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Client2ImageUV | ImageUtility.float2 | ||
ImageClientRect | RectangleF | ||
ImageUV2Client | PointF | ||
InitializeComponent | void | ||
UpdateBitmap | void |
메소드 | 설명 | |
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ResultTexturePanel ( IContainer container ) : System | ||
StartSwatchColorPicking ( ColorPickingUpdate _Update, ColorPickingUpdate _PickingEnd ) : void |
Starts color picking with the mouse, provided delegate is called on mouse move with new informations
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메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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OnMouseDown ( MouseEventArgs e ) : void | ||
OnMouseMove ( MouseEventArgs e ) : void | ||
OnMouseUp ( MouseEventArgs e ) : void | ||
OnPaint ( PaintEventArgs e ) : void | ||
OnPaintBackground ( PaintEventArgs e ) : void | ||
OnSizeChanged ( EventArgs e ) : void |
메소드 | 설명 | |
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Client2ImageUV ( PointF _Position ) : ImageUtility.float2 | ||
ImageClientRect ( ) : RectangleF | ||
ImageUV2Client ( ImageUtility _Position ) : PointF | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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UpdateBitmap ( ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |
protected OnPaintBackground ( PaintEventArgs e ) : void | ||
e | PaintEventArgs | |
리턴 | void |
public ResultTexturePanel ( IContainer container ) : System | ||
container | IContainer | |
리턴 | System |
public StartSwatchColorPicking ( ColorPickingUpdate _Update, ColorPickingUpdate _PickingEnd ) : void | ||
_Update | ColorPickingUpdate | |
_PickingEnd | ColorPickingUpdate | |
리턴 | void |