C# 클래스 Spine.Unity.SpineAttachment

상속: SpineAttributeBase
파일 보기 프로젝트 열기: EsotericSoftware/spine-runtimes 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
currentSkinOnly bool
placeholdersOnly bool
returnAttachmentPath bool
slotField string

공개 메소드들

메소드 설명
GetAttachment ( string attachmentPath, SkeletonDataAsset skeletonDataAsset ) : Spine.Attachment
GetAttachment ( string attachmentPath, Spine skeletonData ) : Spine.Attachment
GetHierarchy ( string fullPath ) : SpineAttachment.Hierarchy
SpineAttachment ( bool currentSkinOnly = true, bool returnAttachmentPath = false, bool placeholdersOnly = false, string slotField = "", string dataField = "" ) : UnityEngine

Smart popup menu for Spine Attachments

메소드 상세

GetAttachment() 공개 정적인 메소드

public static GetAttachment ( string attachmentPath, SkeletonDataAsset skeletonDataAsset ) : Spine.Attachment
attachmentPath string
skeletonDataAsset SkeletonDataAsset
리턴 Spine.Attachment

GetAttachment() 공개 정적인 메소드

public static GetAttachment ( string attachmentPath, Spine skeletonData ) : Spine.Attachment
attachmentPath string
skeletonData Spine
리턴 Spine.Attachment

GetHierarchy() 공개 정적인 메소드

public static GetHierarchy ( string fullPath ) : SpineAttachment.Hierarchy
fullPath string
리턴 SpineAttachment.Hierarchy

SpineAttachment() 공개 메소드

Smart popup menu for Spine Attachments
public SpineAttachment ( bool currentSkinOnly = true, bool returnAttachmentPath = false, bool placeholdersOnly = false, string slotField = "", string dataField = "" ) : UnityEngine
currentSkinOnly bool Filters popup results to only include the current Skin. Only valid when a SkeletonRenderer is the data source.
returnAttachmentPath bool Returns a fully qualified path for an Attachment in the format "Skin/Slot/AttachmentName". This path format is only used by the SpineAttachment helper methods like SpineAttachment.GetAttachment and .GetHierarchy. Do not use full path anywhere else in Spine's system.
placeholdersOnly bool Filters popup results to exclude attachments that are not children of Skin Placeholders
slotField string If specified, a locally scoped field with the name supplied by in slotField will be used to limit the popup results to children of a named slot
dataField string If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results. /// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives) /// If left empty and the script the attribute is applied to is derived from Component, GetComponent() will be called as a fallback. ///
리턴 UnityEngine

프로퍼티 상세

currentSkinOnly 공개적으로 프로퍼티

public bool currentSkinOnly
리턴 bool

placeholdersOnly 공개적으로 프로퍼티

public bool placeholdersOnly
리턴 bool

returnAttachmentPath 공개적으로 프로퍼티

public bool returnAttachmentPath
리턴 bool

slotField 공개적으로 프로퍼티

public string slotField
리턴 string