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AddBoundingBoxAsComponent ( BoundingBoxAttachment box, Slot slot, GameObject gameObject, bool isTrigger = true ) : PolygonCollider2D |
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AddBoundingBoxGameObject ( Skeleton skeleton, string skinName, string slotName, string attachmentName, Transform parent, bool isTrigger = true ) : PolygonCollider2D |
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AddBoundingBoxGameObject ( string name, BoundingBoxAttachment box, Slot slot, Transform parent, bool isTrigger = true ) : PolygonCollider2D |
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CollectBones ( ) : void |
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GetBoneRoot ( ) : Transform |
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GetBoundingBoxBounds ( BoundingBoxAttachment boundingBox, float depth ) : Bounds |
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RegisterBone ( SkeletonUtilityBone bone ) : void |
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RegisterConstraint ( SkeletonUtilityConstraint constraint ) : void |
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SetColliderPointsLocal ( PolygonCollider2D collider, Slot slot, BoundingBoxAttachment box ) : void |
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SpawnBone ( Bone bone, Transform parent, SkeletonUtilityBone mode, bool pos, bool rot, bool sca ) : GameObject |
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SpawnBoneRecursively ( Bone bone, Transform parent, SkeletonUtilityBone mode, bool pos, bool rot, bool sca ) : GameObject |
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SpawnHierarchy ( SkeletonUtilityBone mode, bool pos, bool rot, bool sca ) : GameObject |
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SpawnRoot ( SkeletonUtilityBone mode, bool pos, bool rot, bool sca ) : GameObject |
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UnregisterBone ( SkeletonUtilityBone bone ) : void |
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UnregisterConstraint ( SkeletonUtilityConstraint constraint ) : void |
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