프로퍼티 | 타입 | 설명 | |
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disableOtherConstraints | bool | ||
rootMass | float | ||
useGravity | bool |
메소드 | 설명 | |
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Apply ( ) : void |
Instantiates the ragdoll simulation and applies its transforms to the skeleton.
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GetRigidbody ( string boneName ) : |
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Remove ( ) : void |
Removes the ragdoll instance and effect from the animated skeleton.
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SetSkeletonPosition ( |
Set the transform world position while preserving the ragdoll parts world position.
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SmoothMix ( float target, float duration ) : |
Transitions the mix value from the current value to a target value.
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메소드 | 설명 | |
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AttachBoundingBoxRagdollColliders ( Bone b ) : List |
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GetPropagatedRotation ( Bone b ) : float | ||
RecursivelyCreateBoneProxies ( Bone b ) : void | ||
SmoothMixCoroutine ( float target, float duration ) : IEnumerator | ||
Start ( ) : IEnumerator | ||
UpdateSpineSkeleton ( ISkeletonAnimation skeletonRenderer ) : void |
public GetRigidbody ( string boneName ) : |
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boneName | string | |
리턴 |
public SetSkeletonPosition ( |
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worldPosition | ||
리턴 | void |
public SmoothMix ( float target, float duration ) : |
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target | float | |
duration | float | |
리턴 |