C# 클래스 Spine.Unity.Editor.SpineHandles

파일 보기 프로젝트 열기: EsotericSoftware/spine-runtimes 1 사용 예제들

공개 메소드들

메소드 설명
DrawBone ( Transform transform, Bone b, float boneScale ) : void
DrawBoneNames ( Transform transform, Skeleton skeleton ) : void
DrawBoneWireframe ( Transform transform, Bone b, Color color ) : void
DrawBones ( Transform transform, Skeleton skeleton ) : void
DrawBoundingBox ( Slot slot, BoundingBoxAttachment box, Transform t ) : void
DrawBoundingBoxes ( Transform transform, Skeleton skeleton ) : void
DrawConstraints ( Transform transform, Skeleton skeleton ) : void
DrawPath ( Slot s, PathAttachment p, Transform t, bool includeName ) : void
DrawPaths ( Transform transform, Skeleton skeleton ) : void

비공개 메소드들

메소드 설명
DrawArrowhead ( Matrix4x4 m ) : void
DrawArrowhead2D ( Vector3 pos, float localRotation, float scale = 1f ) : void
DrawBoneCircle ( Vector3 pos, Color outlineColor, Vector3 normal, float scale = 1f ) : void
DrawCrosshairs ( Vector3 position, float scale, float a, float b, float c, float d, Transform transform ) : void
DrawCrosshairs2D ( Vector3 position, float scale ) : void
DrawCubicBezier ( Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3 ) : void
GetBoneWireBuffer ( Matrix4x4 m ) : UnityEngine.Vector3[]

메소드 상세

DrawBone() 공개 정적인 메소드

public static DrawBone ( Transform transform, Bone b, float boneScale ) : void
transform UnityEngine.Transform
b Spine.Bone
boneScale float
리턴 void

DrawBoneNames() 공개 정적인 메소드

public static DrawBoneNames ( Transform transform, Skeleton skeleton ) : void
transform UnityEngine.Transform
skeleton Spine.Skeleton
리턴 void

DrawBoneWireframe() 공개 정적인 메소드

public static DrawBoneWireframe ( Transform transform, Bone b, Color color ) : void
transform UnityEngine.Transform
b Spine.Bone
color UnityEngine.Color
리턴 void

DrawBones() 공개 정적인 메소드

public static DrawBones ( Transform transform, Skeleton skeleton ) : void
transform UnityEngine.Transform
skeleton Spine.Skeleton
리턴 void

DrawBoundingBox() 공개 정적인 메소드

public static DrawBoundingBox ( Slot slot, BoundingBoxAttachment box, Transform t ) : void
slot Spine.Slot
box Spine.BoundingBoxAttachment
t UnityEngine.Transform
리턴 void

DrawBoundingBoxes() 공개 정적인 메소드

public static DrawBoundingBoxes ( Transform transform, Skeleton skeleton ) : void
transform UnityEngine.Transform
skeleton Spine.Skeleton
리턴 void

DrawConstraints() 공개 정적인 메소드

public static DrawConstraints ( Transform transform, Skeleton skeleton ) : void
transform UnityEngine.Transform
skeleton Spine.Skeleton
리턴 void

DrawPath() 공개 정적인 메소드

public static DrawPath ( Slot s, PathAttachment p, Transform t, bool includeName ) : void
s Spine.Slot
p Spine.PathAttachment
t UnityEngine.Transform
includeName bool
리턴 void

DrawPaths() 공개 정적인 메소드

public static DrawPaths ( Transform transform, Skeleton skeleton ) : void
transform UnityEngine.Transform
skeleton Spine.Skeleton
리턴 void