C# 클래스 SpicyPixel.Threading.ConcurrentBehaviour

Convenience class that extends MonoBehavior to provide a Scheduler and TaskFactory for executing tasks on the behaviour instance.
Derived classes must remember to use the override keyword when providing an Awake implementation or the task factory will not be initialized.
상속: UnityEngine.MonoBehaviour
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보호된 메소드들

메소드 설명
Awake ( ) : void

Initializes the task factory during Awake().

The task factory cannot be initialized in the constructor because it must be initialized from the coroutine execution thread which the constructor does not guarantee.

메소드 상세

Awake() 보호된 메소드

Initializes the task factory during Awake().
The task factory cannot be initialized in the constructor because it must be initialized from the coroutine execution thread which the constructor does not guarantee.
protected Awake ( ) : void
리턴 void