메소드 | 설명 | |
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BreakableWall ( int mX, int mY ) : Entity | ||
Bullet ( int mX, int mY, float mDegrees, int mSpeed, bool mEnemy ) : Entity | ||
Decoration ( int mX, int mY, string mTextureName, string mTilesetName, string mLabelName, float mRotation ) : Entity | ||
Enemy ( int mX, int mY ) : Entity | ||
Factory ( |
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Player ( int mX, int mY ) : Entity | ||
Wall ( int mX, int mY, string mLabelName = "fill", float mRotation ) : Entity |
메소드 | 설명 | |
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AI ( |
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Body ( SFMLStart.Vectors.SSVector2I mPosition, int mWidth, int mHeight, bool mIsStatic = false ) : |
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BulletBase ( int mX, int mY, float mDegrees, int mSpeed, string mTextureName, bool mEnemy ) : Entity | ||
Child ( Entity mParent, |
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Control ( |
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Movement ( |
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Render ( |
public Bullet ( int mX, int mY, float mDegrees, int mSpeed, bool mEnemy ) : Entity | ||
mX | int | |
mY | int | |
mDegrees | float | |
mSpeed | int | |
mEnemy | bool | |
리턴 | Entity |
public Decoration ( int mX, int mY, string mTextureName, string mTilesetName, string mLabelName, float mRotation ) : Entity | ||
mX | int | |
mY | int | |
mTextureName | string | |
mTilesetName | string | |
mLabelName | string | |
mRotation | float | |
리턴 | Entity |
public Factory ( |
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mGame | ||
mManager | ||
mWorld | VeeCollision.World | |
리턴 | SFML.Graphics |
public Wall ( int mX, int mY, string mLabelName = "fill", float mRotation ) : Entity | ||
mX | int | |
mY | int | |
mLabelName | string | |
mRotation | float | |
리턴 | Entity |