메소드 | 설명 | |
---|---|---|
Scout ( Game1 game ) : System |
메소드 | 설명 | |
---|---|---|
additionalDraw ( SpriteBatch sBatch ) : void | ||
additionalFire ( GameTime gameTime ) : void | ||
additionalUpdate ( GameTime gameTime, QuadTree quadTree ) : void | ||
altFire ( GameTime gameTime ) : void | ||
rotateWeaponOrigin ( float rotateAmount ) : void |
Rotate where the weapon projectile originates from.
|
protected additionalDraw ( SpriteBatch sBatch ) : void | ||
sBatch | SpriteBatch | |
리턴 | void |
protected additionalFire ( GameTime gameTime ) : void | ||
gameTime | GameTime | |
리턴 | void |
protected additionalUpdate ( GameTime gameTime, QuadTree quadTree ) : void | ||
gameTime | GameTime | |
quadTree | QuadTree | |
리턴 | void |
protected rotateWeaponOrigin ( float rotateAmount ) : void | ||
rotateAmount | float | |
리턴 | void |