C# 클래스 SoundtrackEditor.GuiManager

상속: UnityEngine.MonoBehaviour
파일 보기 프로젝트 열기: pizzaoverhead/SoundtrackEditor

공개 프로퍼티들

프로퍼티 타입 설명
PreviewSpeaker UnityEngine.AudioSource

보호된 프로퍼티들

프로퍼티 타입 설명
audioPreviewWindowPos UnityEngine.Rect
editorWindowPos UnityEngine.Rect
mainWindowPos UnityEngine.Rect
playbackWindowPos UnityEngine.Rect
playlistWindowPos UnityEngine.Rect

공개 메소드들

메소드 설명
AudioDBFileGui ( AudioLoader audioFile ) : void
AudioPreviewGui ( AudioClip clip ) : void
AudioPreviewGui ( int windowID ) : void

Draws a tool to preview available AudioClips.

EditorGui ( int windowId ) : void
OnAppLauncherDestroyed ( ) : void

Addon button (toolbar on the right) destroyed.

OnAppLauncherReady ( ) : void

Addon button (toolbar on the right) ready(?).

OnGUI ( ) : void

GUI draw event. Called (at least once) each frame.

OnHideUI ( ) : void

Toggled on F2.

OnShowUI ( ) : void

Toggled on F2.

PickerGuiCollapsed ( string name, bool sectionExpanded ) : bool
PlaylistGui ( int windowID ) : void

Draws a playlist viewer and editor GUI.

PreviewClipButton ( AudioClip clip ) : void
Start ( ) : void

First code called at the time specified by the class' attribute. Instant (during KSP's initial load) and only once per game session.

비공개 메소드들

메소드 설명
CameraModePicker ( ) : void
CloseGuiAppLauncher ( ) : void
FadeEditor ( ) : void
InAtmospherePicker ( ) : void
MainGui ( int windowID ) : void
OpenGuiAppLauncher ( ) : void
PlayAfterPicker ( ) : void
PlayBeforePicker ( ) : void
PlayNextPicker ( ) : void
PlaybackGui ( int windowID ) : void

Draws a mini audio player with playback controls and track listing.

PlaylistPicker ( ) : bool
ScenePicker ( ) : void
SetUpDbPlayer ( ) : void

Creates an AudioSource for use in previewing sound effects.

SituationPicker ( ) : void
TimeOfDayPicker ( ) : void
TrackPicker ( ) : void
TrackPickerGui ( string trackName, AudioClip clip ) : void

메소드 상세

AudioDBFileGui() 공개 메소드

public AudioDBFileGui ( AudioLoader audioFile ) : void
audioFile AudioLoader
리턴 void

AudioPreviewGui() 공개 메소드

public AudioPreviewGui ( AudioClip clip ) : void
clip UnityEngine.AudioClip
리턴 void

AudioPreviewGui() 공개 메소드

Draws a tool to preview available AudioClips.
public AudioPreviewGui ( int windowID ) : void
windowID int
리턴 void

EditorGui() 공개 메소드

public EditorGui ( int windowId ) : void
windowId int
리턴 void

OnAppLauncherDestroyed() 공개 메소드

Addon button (toolbar on the right) destroyed.
public OnAppLauncherDestroyed ( ) : void
리턴 void

OnAppLauncherReady() 공개 메소드

Addon button (toolbar on the right) ready(?).
public OnAppLauncherReady ( ) : void
리턴 void

OnGUI() 공개 메소드

GUI draw event. Called (at least once) each frame.
public OnGUI ( ) : void
리턴 void

OnHideUI() 공개 정적인 메소드

Toggled on F2.
public static OnHideUI ( ) : void
리턴 void

OnShowUI() 공개 정적인 메소드

Toggled on F2.
public static OnShowUI ( ) : void
리턴 void

PickerGuiCollapsed() 공개 메소드

public PickerGuiCollapsed ( string name, bool sectionExpanded ) : bool
name string
sectionExpanded bool
리턴 bool

PlaylistGui() 공개 메소드

Draws a playlist viewer and editor GUI.
public PlaylistGui ( int windowID ) : void
windowID int
리턴 void

PreviewClipButton() 공개 메소드

public PreviewClipButton ( AudioClip clip ) : void
clip UnityEngine.AudioClip
리턴 void

Start() 공개 메소드

First code called at the time specified by the class' attribute. Instant (during KSP's initial load) and only once per game session.
public Start ( ) : void
리턴 void

프로퍼티 상세

PreviewSpeaker 공개적으로 프로퍼티

public AudioSource,UnityEngine PreviewSpeaker
리턴 UnityEngine.AudioSource

audioPreviewWindowPos 보호되어 있는 프로퍼티

protected Rect,UnityEngine audioPreviewWindowPos
리턴 UnityEngine.Rect

editorWindowPos 보호되어 있는 프로퍼티

protected Rect,UnityEngine editorWindowPos
리턴 UnityEngine.Rect

mainWindowPos 보호되어 있는 프로퍼티

protected Rect,UnityEngine mainWindowPos
리턴 UnityEngine.Rect

playbackWindowPos 보호되어 있는 프로퍼티

protected Rect,UnityEngine playbackWindowPos
리턴 UnityEngine.Rect

playlistWindowPos 보호되어 있는 프로퍼티

protected Rect,UnityEngine playlistWindowPos
리턴 UnityEngine.Rect