프로퍼티 | 타입 | 설명 | |
---|---|---|---|
ContainerExchange | bool | ||
InventorySlotContainer | |||
dropButton | UnityEngine.UI.Button | ||
equipmentPanel | |||
ingredientsInInventory | List |
||
inventorySlotPrefab | |||
previewCamera | |||
toggleGroup | |||
useButton | UnityEngine.UI.Button | ||
useItemEffect |
메소드 | 설명 | |
---|---|---|
AddInventoryItem ( Ingredient ingredient, int count ) : void | ||
BuildInventorySlot ( Ingredient ingredient, int count ) : void | ||
Close ( ) : void | ||
CloseInfoPanel ( ) : void | ||
GetIngredientAmount ( Ingredient ingredient ) : int | ||
GetIngredientAmount ( int ingredientId ) : int | ||
InitializeInventorySlots ( ) : void | ||
Open ( ) : void | ||
Open ( bool containerExchange = false ) : void | ||
OpenInfoPanel ( ) : void | ||
RemoveAllInventoryItems ( ) : void | ||
RemoveInventoryItem ( Ingredient ingredient, int count ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
CloseMessageMenu ( ) : void | ||
CloseMessageMenuCoroutine ( ) : IEnumerator | ||
Transfer ( ) : void |
public AddInventoryItem ( Ingredient ingredient, int count ) : void | ||
ingredient | Ingredient | |
count | int | |
리턴 | void |
public BuildInventorySlot ( Ingredient ingredient, int count ) : void | ||
ingredient | Ingredient | |
count | int | |
리턴 | void |
public GetIngredientAmount ( Ingredient ingredient ) : int | ||
ingredient | Ingredient | |
리턴 | int |
public GetIngredientAmount ( int ingredientId ) : int | ||
ingredientId | int | |
리턴 | int |
public RemoveInventoryItem ( Ingredient ingredient, int count ) : void | ||
ingredient | Ingredient | |
count | int | |
리턴 | void |
public Transform,UnityEngine InventorySlotContainer | ||
리턴 |