메소드 | 설명 | |
---|---|---|
AddArc ( |
||
AddCircle ( float x, float y, float radius, SKPathDirection dir = SKPathDirection.Clockwise ) : void | ||
AddOval ( |
||
AddPath ( |
||
AddPath ( |
||
AddPath ( |
||
AddPathReverse ( |
||
AddRect ( |
||
AddRect ( |
||
AddRoundedRect ( |
||
ArcTo ( |
||
ArcTo ( |
||
ArcTo ( |
||
ArcTo ( float rx, float ry, float xAxisRotate, SKPathArcSize largeArc, SKPathDirection sweep, float x, float y ) : void | ||
ArcTo ( float x1, float y1, float x2, float y2, float radius ) : void | ||
Close ( ) : void | ||
ConicTo ( |
||
ConicTo ( float x0, float y0, float x1, float y1, float w ) : void | ||
Contains ( float x, float y ) : bool | ||
ConvertConicToQuads ( SKPoint p0, SKPoint p1, SKPoint p2, float w, int pow2 ) : SKPoint[] | ||
ConvertConicToQuads ( SKPoint p0, SKPoint p1, SKPoint p2, float w, SKPoint &pts, int pow2 ) : int | ||
CreateIterator ( bool forceClose ) : Iterator | ||
CreateRawIterator ( ) : RawIterator | ||
CubicTo ( SKPoint point0, SKPoint point1, SKPoint point2 ) : void | ||
CubicTo ( float x0, float y0, float x1, float y1, float x2, float y2 ) : void | ||
GetBounds ( SKRect &rect ) : bool | ||
GetPoint ( int index ) : SKPoint | ||
GetPoints ( int max ) : SKPoint[] | ||
GetPoints ( SKPoint points, int max ) : int | ||
GetTightBounds ( SKRect &result ) : bool | ||
LineTo ( SKPoint point ) : void | ||
LineTo ( float x, float y ) : void | ||
MoveTo ( SKPoint point ) : void | ||
MoveTo ( float x, float y ) : void | ||
Offset ( SKPoint offset ) : void | ||
Offset ( float dx, float dy ) : void | ||
Op ( SKPath other, SKPathOp op ) : SKPath | ||
Op ( SKPath other, SKPathOp op, SKPath result ) : bool | ||
ParseSvgPathData ( string svgPath ) : SKPath | ||
QuadTo ( SKPoint point0, SKPoint point1 ) : void | ||
QuadTo ( float x0, float y0, float x1, float y1 ) : void | ||
RArcTo ( SKPoint r, float xAxisRotate, SKPathArcSize largeArc, SKPathDirection sweep, SKPoint xy ) : void | ||
RArcTo ( float rx, float ry, float xAxisRotate, SKPathArcSize largeArc, SKPathDirection sweep, float x, float y ) : void | ||
RConicTo ( SKPoint point0, SKPoint point1, float w ) : void | ||
RConicTo ( float dx0, float dy0, float dx1, float dy1, float w ) : void | ||
RCubicTo ( SKPoint point0, SKPoint point1, SKPoint point2 ) : void | ||
RCubicTo ( float dx0, float dy0, float dx1, float dy1, float dx2, float dy2 ) : void | ||
RLineTo ( SKPoint point ) : void | ||
RLineTo ( float dx, float dy ) : void | ||
RMoveTo ( SKPoint point ) : void | ||
RMoveTo ( float dx, float dy ) : void | ||
RQuadTo ( SKPoint point0, SKPoint point1 ) : void | ||
RQuadTo ( float dx0, float dy0, float dx1, float dy1 ) : void | ||
Reset ( ) : void | ||
Rewind ( ) : void | ||
SKPath ( ) : System | ||
SKPath ( SKPath path ) : System | ||
Simplify ( ) : SKPath | ||
Simplify ( SKPath result ) : bool | ||
ToSvgPathData ( ) : string | ||
Transform ( SKMatrix matrix ) : void | ||
this ( int index ) : SKPoint |
메소드 | 설명 | |
---|---|---|
Dispose ( bool disposing ) : void |
메소드 | 설명 | |
---|---|---|
SKPath ( IntPtr handle, bool owns ) : System |
public AddArc ( |
||
oval | ||
startAngle | float | |
sweepAngle | float | |
리턴 | void |
public AddCircle ( float x, float y, float radius, SKPathDirection dir = SKPathDirection.Clockwise ) : void | ||
x | float | |
y | float | |
radius | float | |
dir | SKPathDirection | |
리턴 | void |
public AddOval ( |
||
rect | ||
direction | SKPathDirection | |
리턴 | void |
public AddPath ( |
||
other | ||
mode | AddMode | |
리턴 | void |
public AddPath ( |
||
other | ||
matrix | ||
mode | AddMode | |
리턴 | void |
public AddPath ( |
||
other | ||
dx | float | |
dy | float | |
mode | AddMode | |
리턴 | void |
public AddRect ( |
||
rect | ||
direction | SKPathDirection | |
리턴 | void |
public AddRect ( |
||
rect | ||
direction | SKPathDirection | |
startIndex | uint | |
리턴 | void |
public AddRoundedRect ( |
||
rect | ||
rx | float | |
ry | float | |
dir | SKPathDirection | |
리턴 | void |
public ArcTo ( |
||
point1 | ||
point2 | ||
radius | float | |
리턴 | void |
public ArcTo ( |
||
r | ||
xAxisRotate | float | |
largeArc | SKPathArcSize | |
sweep | SKPathDirection | |
xy | ||
리턴 | void |
public ArcTo ( |
||
oval | ||
startAngle | float | |
sweepAngle | float | |
forceMoveTo | bool | |
리턴 | void |
public ArcTo ( float rx, float ry, float xAxisRotate, SKPathArcSize largeArc, SKPathDirection sweep, float x, float y ) : void | ||
rx | float | |
ry | float | |
xAxisRotate | float | |
largeArc | SKPathArcSize | |
sweep | SKPathDirection | |
x | float | |
y | float | |
리턴 | void |
public ArcTo ( float x1, float y1, float x2, float y2, float radius ) : void | ||
x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
radius | float | |
리턴 | void |
public ConicTo ( |
||
point0 | ||
point1 | ||
w | float | |
리턴 | void |
public ConicTo ( float x0, float y0, float x1, float y1, float w ) : void | ||
x0 | float | |
y0 | float | |
x1 | float | |
y1 | float | |
w | float | |
리턴 | void |
public static ConvertConicToQuads ( SKPoint p0, SKPoint p1, SKPoint p2, float w, int pow2 ) : SKPoint[] | ||
p0 | SKPoint | |
p1 | SKPoint | |
p2 | SKPoint | |
w | float | |
pow2 | int | |
리턴 | SKPoint[] |
public static ConvertConicToQuads ( SKPoint p0, SKPoint p1, SKPoint p2, float w, SKPoint &pts, int pow2 ) : int | ||
p0 | SKPoint | |
p1 | SKPoint | |
p2 | SKPoint | |
w | float | |
pts | SKPoint | |
pow2 | int | |
리턴 | int |
public CreateIterator ( bool forceClose ) : Iterator | ||
forceClose | bool | |
리턴 | Iterator |
public CubicTo ( SKPoint point0, SKPoint point1, SKPoint point2 ) : void | ||
point0 | SKPoint | |
point1 | SKPoint | |
point2 | SKPoint | |
리턴 | void |
public CubicTo ( float x0, float y0, float x1, float y1, float x2, float y2 ) : void | ||
x0 | float | |
y0 | float | |
x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
리턴 | void |
public Op ( SKPath other, SKPathOp op, SKPath result ) : bool | ||
other | SKPath | |
op | SKPathOp | |
result | SKPath | |
리턴 | bool |
public static ParseSvgPathData ( string svgPath ) : SKPath | ||
svgPath | string | |
리턴 | SKPath |
public QuadTo ( SKPoint point0, SKPoint point1 ) : void | ||
point0 | SKPoint | |
point1 | SKPoint | |
리턴 | void |
public QuadTo ( float x0, float y0, float x1, float y1 ) : void | ||
x0 | float | |
y0 | float | |
x1 | float | |
y1 | float | |
리턴 | void |
public RArcTo ( SKPoint r, float xAxisRotate, SKPathArcSize largeArc, SKPathDirection sweep, SKPoint xy ) : void | ||
r | SKPoint | |
xAxisRotate | float | |
largeArc | SKPathArcSize | |
sweep | SKPathDirection | |
xy | SKPoint | |
리턴 | void |
public RArcTo ( float rx, float ry, float xAxisRotate, SKPathArcSize largeArc, SKPathDirection sweep, float x, float y ) : void | ||
rx | float | |
ry | float | |
xAxisRotate | float | |
largeArc | SKPathArcSize | |
sweep | SKPathDirection | |
x | float | |
y | float | |
리턴 | void |
public RConicTo ( SKPoint point0, SKPoint point1, float w ) : void | ||
point0 | SKPoint | |
point1 | SKPoint | |
w | float | |
리턴 | void |
public RConicTo ( float dx0, float dy0, float dx1, float dy1, float w ) : void | ||
dx0 | float | |
dy0 | float | |
dx1 | float | |
dy1 | float | |
w | float | |
리턴 | void |
public RCubicTo ( SKPoint point0, SKPoint point1, SKPoint point2 ) : void | ||
point0 | SKPoint | |
point1 | SKPoint | |
point2 | SKPoint | |
리턴 | void |
public RCubicTo ( float dx0, float dy0, float dx1, float dy1, float dx2, float dy2 ) : void | ||
dx0 | float | |
dy0 | float | |
dx1 | float | |
dy1 | float | |
dx2 | float | |
dy2 | float | |
리턴 | void |
public RQuadTo ( SKPoint point0, SKPoint point1 ) : void | ||
point0 | SKPoint | |
point1 | SKPoint | |
리턴 | void |
public RQuadTo ( float dx0, float dy0, float dx1, float dy1 ) : void | ||
dx0 | float | |
dy0 | float | |
dx1 | float | |
dy1 | float | |
리턴 | void |