메소드 | 설명 | |
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BallModels ( |
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addBallModelsListener ( BallModelsListener listener ) : void | ||
animateBalls ( ) : void | ||
clear ( ) : void | ||
createBall ( double x, double y, double r ) : |
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createBall ( double x, double y, double r, double angle, double velocity ) : |
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fireBallModelAdded ( |
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fireBallModelRemoved ( |
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generateNextId ( ) : int | ||
getBall ( int id ) : |
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removeBall ( |
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removeBall ( int id ) : System.Boolean | ||
removeBallModelsListener ( BallModelsListener listener ) : void | ||
removeIntersectingBalls ( Target>.Dictionary |
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removeOutOfBoundsBalls ( ) : void |
메소드 | 설명 | |
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ballIntersectsTarget ( |
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isInBounds ( |
public addBallModelsListener ( BallModelsListener listener ) : void | ||
listener | BallModelsListener | |
리턴 | void |
public createBall ( double x, double y, double r ) : |
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x | double | |
y | double | |
r | double | |
리턴 |
public createBall ( double x, double y, double r, double angle, double velocity ) : |
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x | double | |
y | double | |
r | double | |
angle | double | |
velocity | double | |
리턴 |
public fireBallModelAdded ( |
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ball | ||
리턴 | void |
public fireBallModelRemoved ( |
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ball | ||
리턴 | void |
public removeBall ( |
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ball | ||
리턴 | System.Boolean |
public removeBallModelsListener ( BallModelsListener listener ) : void | ||
listener | BallModelsListener | |
리턴 | void |
public removeIntersectingBalls ( Target>.Dictionary |
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targets | Target>.Dictionary | |
processIntersectedTarget | ProcessTargetIntersectedDelegate | |
리턴 | void |