메소드 | 설명 | |
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Generate ( float x ) : float |
1D simplex noise
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Generate ( float x, float y ) : float |
2D simplex noise
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Generate ( float x, float y, float z ) : float |
메소드 | 설명 | |
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FastFloor ( float x ) : int | ||
grad ( int hash, float x ) : float | ||
grad ( int hash, float x, float y ) : float | ||
grad ( int hash, float x, float y, float z ) : float | ||
grad ( int hash, float x, float y, float z, float t ) : float |
public static Generate ( float x, float y, float z ) : float | ||
x | float | |
y | float | |
z | float | |
리턴 | float |