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Distance ( Vector2D v2 ) : double |
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DistanceSq ( Vector2D v2 ) : double |
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GetDistance ( Vector2D vector ) : double |
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GetDistanceSquared ( Vector2D vector ) : double |
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GetDotProduct ( Vector2D v2 ) : double |
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GetPerp ( ) : Vector2D |
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GetReverse ( ) : Vector2D |
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GetSign ( Vector2D vector ) : int |
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InsideRegion ( Vector2D p, Vector2D top_left, Vector2D bot_rgt ) : bool |
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InsideRegion ( Vector2D p, int left, int top, int right, int bottom ) : bool |
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Normalize ( ) : void |
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NotInsideRegion ( Vector2D p, Vector2D top_left, Vector2D bot_rgt ) : bool |
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Reflect ( Vector2D normal ) : void |
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Sign ( Vector2D v2 ) : int |
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ToPoint ( ) : PointF |
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Truncate ( double max ) : void |
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Vec2DDistance ( Vector2D v1, Vector2D v2 ) : double |
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Vec2DDistanceSq ( Vector2D v1, Vector2D v2 ) : double |
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Vec2DLength ( Vector2D v ) : double |
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Vec2DLengthSq ( Vector2D v ) : double |
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Vec2DNormalize ( Vector2D v ) : Vector2D |
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Vector2D ( ) : System |
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Vector2D ( Vector2D v2 ) : System |
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Vector2D ( double a, double b ) : System |
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WrapAround ( Vector2D pos, int MaxX, int MaxY ) : void |
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Zero ( ) : void |
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isSecondInFOVOfFirst ( Vector2D posFirst, Vector2D facingFirst, Vector2D posSecond, double fov ) : bool |
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operator ( ) : Vector2D |
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