프로퍼티 | 타입 | 설명 | |
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destroyDelegates | DestroyDelegate | ||
instantiateDelegates | InstantiateDelegate |
메소드 | 설명 | |
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Add ( |
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CreatePrefabPool ( |
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Despawn ( |
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Despawn ( |
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Despawn ( |
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Despawn ( |
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DespawnAll ( ) : void | ||
GetPrefab ( |
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GetPrefab ( |
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GetPrefabPool ( |
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GetPrefabPool ( |
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IsSpawned ( |
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Spawn ( |
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Spawn ( |
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Spawn ( |
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Spawn ( |
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Spawn ( |
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Spawn ( |
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Spawn ( |
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Spawn ( |
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Spawn ( |
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Spawn ( |
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Spawn ( |
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Spawn ( |
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Spawn ( |
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Spawn ( |
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Spawn ( |
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Spawn ( |
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Spawn ( string prefabName ) : |
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Spawn ( string prefabName, |
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Spawn ( string prefabName, |
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Spawn ( string prefabName, |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
DestroyInstance ( |
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DoDespawnAfterSeconds ( |
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InstantiatePrefab ( |
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ListForAudioStop ( |
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ListenForEmitDespawn ( |
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ListenForEmitDespawn ( |
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OnDestroy ( ) : void |
public Add ( |
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inst | ||
prefabName | string | |
despawn | bool | |
parent | bool | |
리턴 | void |
public CreatePrefabPool ( |
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prefabPool | ||
리턴 | void |
public Despawn ( |
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instance | ||
리턴 | void |
public Despawn ( |
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inst | ||
parent | ||
리턴 | void |
public Despawn ( |
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instance | ||
seconds | float | |
리턴 | void |
public Despawn ( |
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instance | ||
seconds | float | |
parent | ||
리턴 | void |
public GetPrefab ( |
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instance | ||
리턴 |
public GetPrefab ( |
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instance | ||
리턴 |
public GetPrefabPool ( |
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prefab | ||
리턴 |
public GetPrefabPool ( |
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prefab | ||
리턴 |
public IsSpawned ( |
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instance | ||
리턴 | bool |
public Spawn ( |
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prefab | ||
리턴 |
public Spawn ( |
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prefab | ||
parent | ||
리턴 |
public Spawn ( |
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prefab | ||
pos | ||
rot | ||
리턴 |
public Spawn ( |
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prefab | ||
pos | ||
rot | ||
parent | ||
리턴 |
public Spawn ( |
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prefab | ||
pos | ||
rot | ||
리턴 |
public Spawn ( |
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prefab | ||
pos | ||
rot | ||
colorPropertyName | string | |
color | ||
리턴 |
public Spawn ( |
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prefab | ||
pos | ||
rot | ||
리턴 |
public Spawn ( |
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prefab | ||
pos | ||
rot | ||
parent | ||
리턴 |
public Spawn ( |
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prefab | ||
리턴 |
public Spawn ( |
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prefab | ||
parent | ||
리턴 |
public Spawn ( |
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prefab | ||
pos | ||
rot | ||
리턴 |
public Spawn ( |
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prefab | ||
pos | ||
rot | ||
parent | ||
리턴 |
public Spawn ( |
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prefab | ||
리턴 |
public Spawn ( |
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prefab | ||
parent | ||
리턴 |
public Spawn ( |
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prefab | ||
pos | ||
rot | ||
리턴 |
public Spawn ( |
||
prefab | ||
pos | ||
rot | ||
parent | ||
리턴 |
public Spawn ( string prefabName ) : |
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prefabName | string | |
리턴 |
public Spawn ( string prefabName, |
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prefabName | string | |
parent | ||
리턴 |
public Spawn ( string prefabName, |
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prefabName | string | |
pos | ||
rot | ||
리턴 |
public Spawn ( string prefabName, |
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prefabName | string | |
pos | ||
rot | ||
parent | ||
리턴 |