C# 클래스 SimplePM.PrefabPool

파일 보기 프로젝트 열기: woshihuo12/UnityHello 1 사용 예제들

Private Properties

프로퍼티 타입 설명
AddUnpooled void
CoCullDespawned IEnumerator
DespawnInstance bool
DespawnInstance bool
InstanceConstructor void
NameInstance void
PreloadInstances void
PreloadOverTime IEnumerator
SelfDestruct void
SetRecursively void
SpawnInstance UnityEngine.Transform

공개 메소드들

메소드 설명
Contains ( Transform tr ) : bool
PrefabPool ( ) : UnityEngine
PrefabPool ( Transform prefab ) : UnityEngine
SpawnNew ( ) : Transform
SpawnNew ( Vector3 pos, Quaternion rot ) : Transform

비공개 메소드들

메소드 설명
AddUnpooled ( Transform inst, bool despawn ) : void
CoCullDespawned ( ) : IEnumerator
DespawnInstance ( Transform tr ) : bool
DespawnInstance ( Transform tr, bool sendEventMessage ) : bool
InstanceConstructor ( ) : void
NameInstance ( Transform instance ) : void
PreloadInstances ( ) : void
PreloadOverTime ( ) : IEnumerator
SelfDestruct ( ) : void
SetRecursively ( Transform xform, int layer ) : void
SpawnInstance ( Vector3 pos, Quaternion rot ) : Transform

메소드 상세

Contains() 공개 메소드

public Contains ( Transform tr ) : bool
tr UnityEngine.Transform
리턴 bool

PrefabPool() 공개 메소드

public PrefabPool ( ) : UnityEngine
리턴 UnityEngine

PrefabPool() 공개 메소드

public PrefabPool ( Transform prefab ) : UnityEngine
prefab UnityEngine.Transform
리턴 UnityEngine

SpawnNew() 공개 메소드

public SpawnNew ( ) : Transform
리턴 UnityEngine.Transform

SpawnNew() 공개 메소드

public SpawnNew ( Vector3 pos, Quaternion rot ) : Transform
pos UnityEngine.Vector3
rot UnityEngine.Quaternion
리턴 UnityEngine.Transform