프로퍼티 | 타입 | 설명 | |
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Dead | bool | ||
FireRate | double | ||
Health | float | ||
InterpolatedAngle | float | ||
InterpolatedPosition | |||
Killer | |||
Kills | ushort | ||
Name | string | ||
RespawnTimer | double | ||
Slot | byte | ||
Speed | |||
Team | byte | ||
Weapon | byte |
프로퍼티 | 타입 | 설명 |
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메소드 | 설명 | |
---|---|---|
Add ( |
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Die ( ) : void | ||
Draw ( ) : void | ||
Draw ( |
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Fire ( |
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Get ( |
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Load ( ) : void | ||
Move ( |
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Player ( byte Slot, string Name ) : EzGame | ||
Player ( string Name ) : EzGame | ||
Remove ( |
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Respawn ( |
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Set ( byte Slot, |
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Update ( |
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VolumeFromDistance ( |
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VolumeFromDistanceToSelf ( |
public Draw ( |
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Batch | ||
Position | ||
Color | Microsoft.Xna.Framework.Color | |
Opacity | float | |
Angle | float | |
Origin | Origin | |
Scale | float | |
Effect | SpriteEffects | |
Layer | float | |
리턴 | void |
public Fire ( |
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Position | ||
Angle | float | |
리턴 | void |
public static Get ( |
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Connection | ||
리턴 |
public Respawn ( |
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Position | ||
리턴 | void |
public Update ( |
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Time | ||
리턴 | void |
public VolumeFromDistance ( |
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Position | ||
FadeUnder | float | |
MaxUnder | uint | |
리턴 | float |
public static VolumeFromDistanceToSelf ( |
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Position | ||
FadeUnder | float | |
MaxUnder | uint | |
리턴 | float |
public Vector2,Microsoft.Xna.Framework InterpolatedPosition | ||
리턴 |